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프로젝트 / Fish punch · 2026년 8월 28일

Fish punch

한강 둔치에서 맞고 있던 여학생이 고개를 들자, 그 손에 닿는 사람마다 살아있는 물고기가 되어 바닥에 떨어집니다.

레퍼런스 순서표
Seedance 2.5모델명
211총 길이, 초
7클립
3References
7생성 결과

발행일 2026년 8월 28일

제작기

평범한 여학생이 한강 둔치에서 머리를 한 대 맞습니다. 고개를 들자, 그 손에 닿은 사람이 물고기가 됩니다. 이 작품의 엔진은 접촉 변신 하나입니다. 빔도 아니고 주문도 아니고, 그녀 몸이 닿는 순간 상대가 통째로 살아있는 물고기 한 마리로 바뀝니다. 그래서 능력에 색을 많이 주지 않았어요. 은색은 적이 바뀌는 순간에만 쓰고, 파란 잔상은 그녀가 빨라질 때만 씁니다. 두 색이 섞이면 무엇이 능력이고 무엇이 속도인지 화면에서 구분되지 않거든요. Seedance 2.5로 만든 30초 원테이크 한 편이고, 컷이 한 번도 나뉘지 않습니다. 레퍼런스는 3장입니다. 여학생 캐릭터 시트, 해질녘 한강 둔치 로케이션, 그리고 물고기 여섯 마리를 한 줄로 세운 사진. 세 번째가 이 작품의 핵심 선택이에요. 사람과 장소는 이미지로 잠그면서 제일 그리기 어려운 물체인 물고기만 단어 하나에 맡길 수는 없었습니다. 고등어, 참돔, 붕어, 넙치, 잉어, 큰 방어를 한 장에 담아두고 비트마다 어느 종인지 대문자로 다시 불러, 여섯 번의 변신이 전부 다른 물고기가 되게 했어요. 변신 문장도 단어를 골라 잠갔습니다. "무너진다"가 아니라 "그 남자가 사라지고 그 자리에 고등어가 떨어진다"로 씁니다. 무너진다고 쓰면 사람이 물보라로 흩어지는 그림이 나오고, 물보라만 남으면 그건 변신이 아니라 그냥 물이거든요. 여섯 번 전부에 0.2초에서 0.3초짜리 미세 슬로모를 붙여, 물고기의 머리와 눈과 지느러미가 화면에서 완결되는 것까지를 변신의 조건으로 삼았습니다. Credit: @Xazinga

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클립 1 / 7

2026년 8월 28일 · 16:9 (854x480, 30.08초). 마지막 판만 21:9 (1470x630) · 854×480

  defines the protagonist — her exact face and identity, blue-black hair, complete school uniform (white short-sleeve shirt, navy ribbon tie, charcoal-navy pleated skirt, white socks, white canvas sneakers) and her strikingly tall proportions. Every panel of  shows the SAME single person; exactly one of her exists in the video. Do not use the sheet's white background, panel layout, standing poses or studio lighting.
  defines the location — the riverside park at golden hour: the paved bike path, the low railing with the river behind it, the grass slope, the far bridge and the warm low backlight. Inherit its geography and light only, not its framing or camera. The river side and the grass side of the path never flip for the whole video.

Ultra-photorealistic REAL LIVE-ACTION, AAA supernatural action with premium semi-CGI VFX: real human actors, a real photographic location and spectacular transformation VFX in the same frame. Natural pores, real eyes, individual hair strands, authentic micro-expressions and biomechanics. The humans must NEVER become CGI/3D/digital doubles. The transformations must NEVER be reduced to preserve realism.

FORMAT: one continuous 30-second generation at real-time speed. Slow motion exists ONLY in two marked windows (0.3s inside 00:06–00:09, 0.25s inside 00:22–00:27); it snaps back to 100% instantly, no ramps, and there is no slow motion anywhere else — dashes, hits and falls all run full speed.

CAST LOCK: exactly six people in the entire video — the woman from , plus five delinquents in untidy dark Korean school uniforms. Unarmed. They never wait in turns. No other person ever appears; the park stays empty.

Dialogue language: Korean. Delinquents: rough, sneering voices. The woman: first small and shaky, at the end a dazed murmur. No BGM. No subtitles. Only diegetic sound: dialogue, impacts, wet fish slaps, river ambience, wind, distant city hum. Spoken audio is only the quoted lines below, in that order and timing, one voice at a time; lip movements must precisely match the pronunciation of each Korean line.

THE POWER — TRANSFORMATION RULE: any person whose body touches her — whether their strike lands on her, or her hand or shoulder touches them — transforms instantly into a live fish. At the moment of contact a chrome-silver sheen floods from the contact point across their whole body in about a quarter of a second, the body collapses inward, and a real, wet, heavy fish drops to the ground with full weight and thrashes. A different species every time. Only the person who touched her changes — she herself never changes. Physical and biological, NOT magic: no beams, no glowing runes, no energy projectiles, no magic circles.

SILVER SCALE SPEED VFX: once her awakened body takes over, it moves calm, precise and inhumanly fast — the camera can barely hold her; she is a hard motion blur between contacts, with fine water-mist and a few loose silver scales flicking off at sharp direction changes, catching the low sun as gold glints. NO translucent duplicate after-image bodies. NO teleportation — her real body travels every distance. Each transformation throws a small burst of silver scales and a thin ring of water droplets, backlit by the sunset; scales and wet patches accumulate on the grass and path as the fight goes on.

00:00–00:03 — Occupied immediately: golden-hour riverside path, the woman pressed back against the railing, head down, shoulders shrunk; five delinquents stand around her in a half circle. The leader SMACKS the top of her head; her head snaps sideways. One beat of silence — then her eyes rise slowly and GLARE through her bangs, cold and unblinking. The leader sneers, low and mocking: {하, 이 새끼 봐라?}

00:03–00:06 — The glare collapses into old habitual fear: her eyes drop, her shoulders shrink again, she flinches. The leader barks: {야, 눈 안 깔아?} She stammers, tiny: {아… 미안…} The leader swings a second full strike at her head. Acting note: nobody plays the emotion — the work happens in her eyes; no push-in, no glow, the camera grants her no privilege.

00:06–00:09 — SLOW-MOTION WINDOW 1 (0.3s): the fist reaches her cheek — the instant the knuckles touch her skin, chrome-silver floods up the leader's arm and across his body, and mid-swing he collapses into a live mackerel. TIME SNAP. The wet mackerel drops into the grass with a heavy slap and thrashes. A few silver scales drift down, gold in the backlight.

00:09–00:12 — She stares at her own trembling palm, then at the flopping mackerel, eyes wide, lips parted, breathing fast. (Not triumph — pure disbelief; she did not decide anything.) One delinquent screams, half stepping back, half enraged: {야… 방금 뭐냐?!} The remaining four rush her from both sides at once.

00:12–00:17 — Full speed. Her awakened body moves ON ITS OWN — a hard-blur dash through the gap between two attackers, a parry, a wrist redirect: the moment her palm touches one man's arm he floods silver and becomes a red seabream. Sliding past, her shoulder brushes another — he becomes a crucian carp. Each contact bursts scales and a droplet ring that burns gold against the low sun. Fish begin to pile up on the grass, thrashing.

00:17–00:22 — The last two converge at once. Diagonal dash, scales flick at the direction change. She DUCKS under a hook and simply CATCHES the attacker's forearm — no strike needed; the grip alone is contact, and he collapses into a carp that slides flapping across the bike path. The rule is now fully readable: touch her and it is over.

00:22–00:27 — The final delinquent leaps at her back with a flying kick. MAXIMUM DASH — she accelerates around the attacking side; the camera lags, briefly OVERSHOOTS, violent WHIP-PAN reacquire. SLOW-MOTION WINDOW 2 (0.25s): the tip of his shoe grazes her shoulder — chrome-silver floods from the toe up through his airborne body, and he finishes the transformation IN MID-AIR as a large yellowtail.

00:27–00:30 — TIME SNAP. The yellowtail slams into the grass; a sheet of water spray HITS THE CAMERA — droplets bead on the lens, brief focus loss, rapid restabilize. One by one, the fish flip and hop toward the river. She looks once at her own open hand — half fear, half wonder — exhales, straightens, and calmly walks away down the path into the sunset, never looking back, murmuring dazed: {…뭐야, 이거.}

CAMERA: permanently close, kinetic, reactive — handheld pursuit, fast tracking, whip-pans, low-angle chase, close over-the-shoulder, facial inserts, rapid focus shifts; at decisive contacts the camera dives in close to hands, shoulders and feet rather than holding wide. The camera moves WITH her but cannot perfectly anticipate her acceleration. Impact shake only on real physical contact or when spray reaches the lens. Action readability > chaos.

PHYSICS & LIGHT LOCK: the fish have real mass and wetness — they land heavy, slap and thrash; nothing floats, morphs back or vanishes. Her footwork is real: heels land first, one foot always on the ground outside dashes. The sun stays low over the far bridge for the whole video; no light turns on or off — every brightness change is occlusion, never a light event. No subtitles, no on-screen text, no logo, no watermark throughout. No background music — diegetic sound only. Audio: dialogue and diegetic sound effects only, no background music.

References

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Fish punch · How to make this?