How to make this?

프로젝트 / 마법 소녀 · 2026년 10월 9일

마법 소녀

모래알이 무릎까지 오는 협곡에서 자기보다 몇 배 큰 딱정벌레와 붙습니다. 능력은 크기를 바꾸는 것 하나뿐입니다. 줄여서 피하고, 꽃잎을 키워 막고, 커져서 가둡니다.

레퍼런스 순서표
Seedance 2.5모델명
30총 길이, 초
2클립
3References
1생성 결과

발행일 2026년 10월 9일

제작기

클로버 줄기가 나무 기둥처럼 서 있고 모래알이 무릎까지 오는 협곡입니다. 여기서 여자는 자기 키만 한 도구 하나를 들고 서 있습니다. 능력은 크기를 바꾸는 것 하나뿐입니다. 이 작품의 엔진은 그 하나를 세 번 다르게 쓰는 구조입니다. 첫 수는 자기를 줄입니다. 딱정벌레의 돌진선이 머리 위로 지나가도록 몸을 낮추는 것이지, 옆으로 피하는 것이 아닙니다. 둘째 수는 바닥에 떨어져 있던 마른 꽃잎을 키워 벽으로 세웁니다. 곤충은 방향 전환이 느리다는 점을 그대로 쓴 것입니다. 셋째 수는 자기를 협곡보다 크게 만들고, 버섯 갓을 컵처럼 뽑아 뒤집힌 딱정벌레 위에 엎어 가둡니다. 밟지 않고 가두는 쪽을 택한 이유가 있습니다. 거인이 벌레를 밟으면 크기 차이가 화면에서 오히려 안 보입니다. 갓을 덮으면 한 동작에 크기 차가 다 보이고, 여자가 다시 작아진 뒤에도 갇힌 쪽이 화면에 남아 승리가 지속됩니다. 크기 서술이 이 작품에서 제일 까다로운 부분이었습니다. 몇 미터라고 적으면 모델이 재지 못하고 분위기로 뭉갭니다. 그래서 숫자를 전부 지우고 닿는 지점으로만 썼습니다. 클로버 잎 하나의 폭만 한 키, 무릎까지 오는 모래알, 정강이에서 부서지는 폭포입니다. 레퍼런스도 세 장으로 줄였습니다. 인물 캐릭터 시트, 지팡이 소품 시트, 협곡 로케이션입니다. 딱정벌레와 꽃잎과 버섯은 이미지를 따로 만들지 않고 글로만 세웠습니다.

클립별 레시피

클립 1 / 2

2026년 8월 21일 · 16:9 · 854×480

[REFERENCE ROLES]
@yB74MLbVHsuN7OHsKFww defines the woman's face, hair and complete outfit: wide-brim soft pink hat, pink dress with pale-blue polka dots, white rounded collar, white cross-laced bodice panel, short puffed sleeves with lace cuffs, white lace hem, white lace-trim ankle socks, pink Mary Jane shoes, long straight platinum-blonde hair with a straight blunt fringe. Every panel in  is the SAME single woman; only one woman exists in this video. Do not use the white studio background, the panel layout, the neutral catalogue standing poses, the frontal head-on framing, or the flat even studio lighting of .
@7THNQWbbYX3QRRfQ2m4t defines the wand's shape, materials and colours only: a chrome-rimmed clear heart chamber filled with loose silver glitter floating in liquid, three chrome stars on coiled wire springs rising above the heart, an iridescent ribbon bow tied at the collar, a rhinestone band, a pearlescent pink tapered handle with chrome rings, and a clear beaded charm chain with a butterfly and a clover at the base. All panels of  are ONE single wand; only one wand exists in this video. Do not use the mint-blue backdrop, the panel layout, or the hand and lace sleeve shown in .
@tjCXO8DTGmwqoD3kwjYP defines the world: a scale-inverted micro canyon — colossal clover leaves and thick green stems arching overhead, mushroom caps on long curved stalks forming a high canopy, damp red-brown sand underfoot, a shallow braided stream with white foam along one side, and towering cliff walls packed with saturated bands of moss and flowers in red, orange, yellow, green, blue and magenta, all backlit by hazy sun shafts. Do not use its fixed camera framing, and do not reproduce the small brown creature sitting on the sand in it.
[GLOBAL SETTINGS]
Base environment and texture: photoreal live-action, shot like macro nature cinematography — real depth of field, real airborne moisture, wet sand that clumps and sprays, plant surfaces with visible veins, waxy sheen and water beads. Warm backlit sun shafts from the upper right, cool bounced fill from the coloured cliff walls.
Visual style: cinematic, saturated but natural, shallow foreground plants in soft blur, crisp subject. No illustration look, no cartoon shading.
Camera language: every stage uses a different camera setup and the camera never rests — continuous motion in every second of the video.
Subject styling: the outfit from  stays identical for the whole video. It progressively picks up damp sand at the hem and shoes; the hat stays on her head at all times. Hair moves with the wind and with her running.
Core performance — SHE IS IN CONTROL AT ALL TIMES. She never panics, never flinches, never runs blindly. Before each move she watches the beetle's line of travel, sets her feet, and fires at the last possible instant. Her expression stays level and focused; the only large expression is one short, satisfied breath at the end. Everything she does is on purpose and on time.
HER ABILITY — read this literally. The wand changes the SIZE of whatever it is aimed at, and nothing else. It is aimed three times in this video and only three times:
1. At herself, to become smaller and let a charge pass over her head.
2. At the curled dry petal on the sand, to make it huge and turn it into a wall the beetle cannot steer around.
3. At herself, to become enormous and finish the fight.
Each shot is a short white flare inside the heart chamber and a visible spray of silver glitter leaving the star tips. Nothing else in the world changes size at any point.
SCALE RULE — the environment keeps its size except for the one petal she deliberately enlarges.
- Seconds 0 to 6: the woman stands as tall as one clover leaf is wide; the stems are tree trunks beside her; the beetle is roughly the size of a car next to her.
- Seconds 6 to 20: she is half of that; individual sand grains reach her knees; the beetle now reads as bus-sized.
- Seconds 11 to 30: the curled dry petal, until then the size of her torso, stands as a curved wall taller and wider than the beetle, its edge dug into the sand.
- Seconds 20 to 27: she is taller than the cliff walls; the whole canyon reaches only her boots and the waterfall breaks white against her shin.
- Seconds 27 to 30: she is back to her seconds-6-to-20 size, standing on the sand.
Object lock: at 0 seconds the only object she carries is the wand, held in her right hand. Everything else is already in the world before she moves — the clover leaves, the mushroom stalks with their caps, the wet sand, the braided stream, one curled dry petal lying on the sand to her left, and one rainbow-shelled beetle gripping a stem high above and behind her. Only the wand changes hands, and only when a visible hand grips it. Her free left hand rests at her skirt side whenever it is not being used.
[GENERATION GOAL]
Generate a photoreal live-action fantasy action scene. The central subject is the woman from , and the primary event is that she defeats a beetle many times her size by using one single ability — resizing — three times in a planned sequence: she shrinks herself to dodge, enlarges a petal into a wall to flip the beetle, and finally enlarges herself to trap it.
[STAGE 1 — 0 to 6 seconds]
Initial state: the woman stands on damp red sand between two enormous clover stems, the wand upright in her right hand, coloured cliff walls behind her, the curled dry petal on the sand to her left.
Camera: the camera sits on the sand itself and glides forward between the stems, tilts up her body to her face, then racks focus past her shoulder to the stem behind her.
Primary event: the rainbow-shelled beetle releases the stem and drops onto the sand behind her, wing cases clacking open, six legs settling wide. She does not turn to look at it. She glances left at the curled petal, then down at the sand between herself and the beetle, then rolls the wand once in her fingers so the loose glitter shifts to the tip of the heart chamber. Only then does she turn her head over her shoulder toward it, calm, chin level.
Sound: <wing cases clacking open>, <six legs settling into wet sand>, <dry glitter shifting inside glass>, <wind through huge leaves overhead>.
Dialogue language: English. The woman speaks in calm, dry, conversational English: {Okay. Three moves.}
End state: she stands facing the beetle, feet set, wand low at her right side, the petal lying to her left.
[STAGE 2 — 6 to 11 seconds]
Continue from the previous stage: same clothing, same wand in her right hand, same stretch of sand, the beetle facing her.
Camera: locked low just behind her heels at ankle height, the beetle charging straight into the lens; at the moment of the flare the camera drops with her to sand-grain level and the beetle's underside sweeps over the frame.
Primary event: the beetle charges her head-on, mandibles wide, sand spraying from its legs. She holds her ground, tracking it, and only when it is one body-length away does she snap the wand up against her own chest and fire. A white flare fills the heart chamber, glitter sprays from the star tips, and she drops to half her height in an instant. The beetle's mandibles close on empty air above her head and it thunders over her, its underside and six legs passing directly above, sand raining down on her hat.
Sound: <heavy legs hammering wet sand>, <a bright glass flare>, <a mass of air rushing overhead>, <sand pattering on a hat brim>.
Dialogue language: English. The woman speaks in calm, dry, conversational English: {One.}
End state: she is half her previous height, crouched low, unhurt, the beetle skidding to a stop beyond her and beginning to turn around.
Reason for the move, shown physically: at this size the beetle's charge line passes above her.
[STAGE 3 — 11 to 16 seconds]
Continue from the previous stage: same reduced size, same outfit, wand in her right hand, the beetle turning back toward her.
Camera: fast lateral tracking beside her as she runs from left to right, then a hard whip-pan to the impact.
Primary event: she sprints across the wet sand toward the curled dry petal, plants her feet beside it, and fires at it. The petal erupts in scale into a curved wall taller and wider than the beetle, its lower edge driving into the sand, and she steps behind its curve. The beetle completes its turn, charges at full speed, and cannot change direction in time — it slams into the inside of the curved wall and flips onto its back, legs churning in the air, wing cases splayed.
Sound: <shoes tearing through wet sand>, <a bright glass flare>, <a huge dry papery expansion>, <a heavy shell impact and a body dropping onto sand>, <legs beating the air>.
Dialogue language: English. The woman speaks in calm, dry, conversational English: {Two. Bugs can't steer.}
End state: the beetle lies on its back in front of the huge petal wall, legs churning; she stands beside the wall, wand at her side.
[STAGE 4 — 16 to 20 seconds]
Continue from the previous stage: same size, same outfit, the beetle still on its back.
Camera: fast low orbit around her from her left shoulder to her front, the coloured cliffs smearing behind her, the petal wall sweeping through frame.
Primary event: she walks out from behind the petal wall toward the overturned beetle, brings her left hand onto the handle so both hands grip the wand, and turns the tip against her own chest. The three spring stars begin to spin like a turbine and the glitter inside the heart lifts into a slow spiral.
Sound: <rising glass hum>, <spring wire vibrating>, <legs still beating the air behind her>.
Dialogue language: English. The woman speaks in calm, dry, conversational English: {And three.}
End state: both hands on the wand, tip against her chest, the heart chamber packed with spinning glitter and about to flare.
[STAGE 5 — 20 to 26 seconds]
Continue from the previous stage: same outfit, both hands on the wand.
Camera: starting at the overturned beetle's eye level, looking up as her shoe rises into a wall that fills the frame, then rocketing straight up her body in one unbroken rise past the cliff tops and the waterfall, then pulling back into an extreme wide aerial shot.
Primary event: the heart chamber flares and she grows — the canyon drops away beneath her, the mushroom canopy passes her waist, the cliff tops pass her chest, and she comes to rest standing above the whole canyon with hazy cloud at the brim of her hat and the waterfall breaking white against her shin. She straightens up and rolls her shoulders back, the wand now light as a pencil in her right hand, and looks down between her feet.
Sound: <a long low subsonic rise>, <air pressure rushing past>, <the waterfall now tiny and far below>, <a faint clicking from far below>.
Dialogue language: English. The woman speaks in calm, dry, conversational English: {Now we're talking.}
End state: she stands at giant scale over the canyon, looking down at the overturned beetle far below beside the petal wall.
[STAGE 6 — 26 to 30 seconds]
Continue from the previous stage: same giant scale, same outfit, the beetle still overturned below.
Camera: a slow crane down past her hip to the canyon floor as she reaches, then a smooth settle to eye level beside the finished trap, ending in a close shot on her face.
Primary event: she reaches down with her left hand, plucks one mushroom cap off its stalk the way a person lifts a cup, and claps it upside-down over the overturned beetle, pressing its rim into the sand. She taps the top of the dome twice with the wand tip. Then she raises the wand against her own chest a third time, the heart chamber gives one soft flare, and she comes down in scale in one smooth step, landing on the sand beside a mushroom dome now far taller than she is. The dome rocks slightly and clicking comes from inside. She puts one hand flat on it.
Sound: <a wet stalk snapping>, <a heavy cap pressing into sand>, <two soft taps on a dome>, <a soft glass flare>, <muffled clicking and scraping from inside the dome>.
Dialogue language: English. The woman speaks in calm, dry, conversational English: {Stay.} then, after she is small again, patting the dome: {Good bug.}
End state: she stands small on the sand with one hand on the huge mushroom dome, the petal wall behind it, the wand hanging at her right side.
[MAINTAIN CONSISTENCY]
Exactly one woman, one wand and one beetle throughout — do not duplicate or split any of them. Keep her face, hair, hat and outfit identical in every stage. Keep the sun shafts coming from the upper right and the coloured cliff walls in the same positions for the whole video. She moves from left to right in stage 3 and the beetle charges along that same axis; keep that axis. Keep the wand in her right hand except in stages 4 and 5, where both hands hold it. The petal stays enlarged from stage 3 to the end and stays in the same spot in the sand.
[NEGATIVE]
No object appears, disappears, floats, or morphs into another object. Nothing changes size except the three targets stated above. No extra people, no extra hands, no extra wands, no extra beetles. No subtitles, no on-screen text, no logo, no watermark throughout. No background music — keep only diegetic and ambient sound. No static or frozen frames; the camera moves in every second.

References

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마법 소녀 · How to make this?