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프로젝트 / 바다의 심판 · 2026년 9월 9일

바다의 심판

여제가 창을 내리꽂자 바다가 갈라지고 침공 함대가 해일에 휩쓸립니다. 그 뒤 심해 괴수까지 깨어나는 두 장 구성의 해양 판타지 액션입니다.

레퍼런스 순서표
Seedance 2.5모델명
60총 길이, 초
3클립
4References
2생성 결과

발행일 2026년 9월 9일

제작기

해안을 향해 늘어선 침공 함대 앞에 여제 한 명이 섭니다. 창의 금속 끝이 젖은 모래를 치자 바다가 수평선까지 갈라지고, 흔들리는 갑판의 병사들은 가까스로 대포를 붙듭니다. 날아온 포탄은 여제를 감싼 물의 두께 안에서 멈추고, 갈라진 수로 양쪽에서 솟은 해일이 함대 전체를 바깥쪽으로 덮칩니다. 두 번째 장은 같은 해안과 파괴된 바다에서 바로 이어집니다. 심해 괴수가 돌기둥 사이로 몸을 밀어 올리고, 두 팔로 물과 잔해를 해안 쪽으로 쓸어 보냅니다. 여제는 그 물을 없애지 않고 몸 둘레의 원형 수로로 돌립니다. 되돌아간 흐름은 괴수의 몸을 감싸 하나의 물구체가 되고, 창의 움직임에 맞춰 공중으로 들린 뒤 내부에서 괴수를 뒤집습니다. 마지막에는 구체 전체가 해저로 떨어져 물과 암석이 수평으로 퍼지고, 갈라졌던 바다가 다시 닫힙니다. 이 장면들을 묶는 기준은 새로운 능력을 계속 추가하는 것이 아니라 이미 생긴 물의 상태를 다음 행동에 쓰는 것입니다. 해안의 돌기둥과 낮은 햇빛은 공간의 방향을 잡고, 주인공 캐릭터 시트와 의장용 장창은 컷이 바뀌어도 인물의 정체성을 붙듭니다. 심해 괴수는 넓은 어깨, 작은 얼굴, 두 팔과 긴 꼬리를 한 실루엣으로 고정했습니다. 넓은 화면에서는 규모를, 손과 창의 근접 화면에서는 원인을 보여줘 사건이 빠르게 이어져도 변화의 순서를 읽을 수 있게 설계했습니다.

클립별 레시피

클립 1 / 3

2026년 9월 9일 · 21:9 (1470x630 생성 결과) · 1470×630

AUDIO PRIORITY — DIEGETIC SOUND ONLY
Scene sounds only: speech, wind, surf, rigging, hulls, weapons, water impacts. Natural ambience may bridge cuts. No BGM, score, instruments, singing, songs, choir, war drums, drones or trailer hits, even from an in-scene source. Invocation: one speaking voice, never sung. Rumbles: water, hulls or explosions.

REFERENCES
 defines ONE female sea deity: exact face, braids, crown, bronze collar, teal outfit, jewelry and sandals. Keep identity/outfit; exclude studio lighting, poses/panels. Reveal her face at 2s.
 defines ONE spear: leaf-shaped bronze blade, iridescent inlay, ammonite ornament, dark shaft, red grip and metal butt. Keep shape/materials; exclude reference hand/background/panels.
 supplies sand, blue-green seawater, weathered stone markers and warm low sunlight. Exclude tire tracks, litter, debris, emptiness and framing. Add heroine/fleet/crews; extend bay to open horizon, cliffs peripheral.

WORLD AND GEOGRAPHY
Ten thousand invaders occupy hundreds of full-sized iron-reinforced wooden warships with dark square sails, rigging and cannon. Distinct nearby hulls/crews; ranks recede into haze. ALL enemies are Western European men: varied faces, blond/brown/red hair, stubble/beards, weathered wool/leather and iron helmets. Only the heroine resembles . English speech only; invocation sounds ceremonially ancient, not historically authentic.
She stands on firm wet sand at waterline, facing offshore, already holding spear. FROM LAND looking SEAWARD: tall perforated stone marker screen-left, short marker screen-right, nearest ships about 400m offshore. Split: her feet to horizon; until strike three, fleets float on outer water on BOTH sides.
Keep this seaward arrangement. Frontal close-up FROM SEA toward beach: sand/dunes behind her, never fleet. Frontal face, eyes on flagship just above/beyond lens, never the viewer. Deck shots look shoreward at her and chasm. No mirrored geography.

FORMAT
Eight real-time stages: multishot, action matches, sound bridges, one spray wipe. Moves reveal scale or physical motion. No slow motion, dissolves or continuous camera teleportation. Three separate strikes, metal BUTT into wet sand, blade upward, both hands on the same shaft.

0-2s — ARMADA
Camera 4m behind her on land at shoulder height, over HER shoulder. Foreground: her back, windblown teal fabric, upright spear; ships fill sea to horizon. Short smooth rise reveals ranks behind nearest sails. <Wind, surf, a snapping sail and creaking rigging.>
End: one woman, intact armada, unbroken sea.

2-4s — INVOCATION
Cut to seaward frontal close-up, below eye level, beach behind. Eyes/mouth readable; skin pores, salt moisture, windblown hairs. She breathes, sets her jaw, commands the sea beyond the lens in a low, resonant female voice: {Ancient deep, obey!}
Lips match English words; on the last word, grip tightens and spear rises.
End: weapon raised for strike one.

4-9s — FIRST STRIKE: DIVIDE
Cut on lift to low land-side three-quarter view. Both hands drive metal butt into wet sand ONCE. Show contact, knee recoil, sand compression, displaced shallows. A pressure seam races offshore.
Low aerial follows exposed seabed behind retreating water edge. Water peels apart into vertical faces many ship-heights tall. Corridor slopes into deep seabed; camera above its floor. Foam boils, silt rolls and rivulets drain down the faces.
Tilt upward to the outer fleet. A swell lifts one side of the flagship; it rolls heavily away from the chasm, then back. Masts sweep across the sky, sails snap taut, suspended blocks swing with delayed inertia. Hull silhouettes refract through the walls.
End: open corridor to the horizon; intact but violently rocking fleet wings. The pulse fades; the split persists.

9-12s — ROLLING DECK: HANDHELD
Match roll into shoulder-height HANDHELD inside flagship's shore-facing rail, behind a Western sailor's shoulder. Deck tilts; boot skids, hand grabs wet timber, torso slides sideways until his arm arrests it. Another sailor drops to one knee and grabs a rope. A bucket slides downhill into timber. Eyes widen before bodies scramble.
Operator loses balance: downward dip, tilted horizon, lateral stumble, imperfect counter-roll correction. Ship-driven motion, not random vibration; hands/faces/abyss stay readable.
Pan with his glance down the chasm, then to the commander beside gunners. Bracing a boot against a carriage and gripping a stay, he turns to gunners at screen-right and shouts in urgent English: {Brace! Fire!} Men steady asynchronously, aiming loaded cannon.
End: crews gain purchase to fire; deck still rolling, sea divided.

12-15s — BARRAGE
Track laterally outside shore-facing gunports as cannon fire in sequence. Carriages recoil against rope tackles; smoke punches outward. End at the nearest muzzle; cut on its blast to a coastal wide looking offshore.
Both fleets fire dense converging arcs of iron balls and fused shells at her over the corridor. Trajectories: visible ships to shore; distant ranks readable through smoke.
End: barrage closes on her across the split.

15-20s — SECOND STRIKE: SHIELD
Land-side three-quarter medium: hands, spear, offshore threat. She lifts and strikes the same ground a SECOND time, contact before effect.
Thick seawater surges from surf around the corridor's coastal mouth and curves over her into a transparent flowing dome around firm footing. Offshore split stays open.
Briefly track ONE shell toward dome. At contact, cut to a tangent slide along its exterior, her face visible through refracting water. Iron balls penetrate the outer layer, decelerate in bubble trails and stop short of her. Fused shells explode inside the water thickness: brief submerged orange flashes, expanding pressure cavities, outward spray. Each impact dents the surface; circulating water fills it. Intercept every projectile.
End: unharmed; spent iron falls outside, ripples subside.

20-22s — THIRD STRIKE: TWO TSUNAMIS
Return to low land-side three-quarter. Final fragments fall as the dome drains outward into surf. Feet planted, she lifts the spear higher and slams its metal butt down a THIRD time. Contact, sand compression and full-body recoil.
Pressure races along corridor into BOTH water masses; their surfaces BULGE UPWARD into two enormous tsunami ridges. Each rises far ABOVE the highest masts, a thick dark-water body topped by a white breaking crest spanning its fleet wing.
End: left crest advances LEFT into the left fleet; right crest RIGHT into the right fleet. The corridor widens below.

22-30s — ANNIHILATION
22-25s: High oblique aerial from landward looking seaward; drift laterally to reveal both wave profiles and ships beneath. Waves tower several mast-heights above the ships; hulls are tiny against their deep opaque bases. The left leading crest curls LEFT over its fleet; the right curls RIGHT. Both break OUTWARD, away from the corridor.
Show the chain: rising water lifts leading ships broadside, rolls them onto their sides, then drops massive overhanging crests onto their decks. Hulls collide and split; masts fold beneath the water. Surges overrun successive ranks, not only ships beside the chasm.

25-27s: Deck-height HANDHELD on an outer ship, camera pitching with its hull. A Western gunner slips and catches a rope as a gigantic dark wave eclipses the sky. Another ship crashes sideways into this hull: planks burst, cannon carriages skid, rigging lashes. The white crest crashes DOWN onto the deck and engulfs the frame. Show water hitting timber and breaking structures, not spray hiding intact ships.

27-30s: Spray wipe to a coastal aerial rising and pulling backward over land, looking seaward. Broad belts of violent whitewater consume BOTH fleet wings, near ranks through distant ranks. Ships overturn and break beneath collapsing crests; upturned hulls, snapped masts and torn sails churn behind them. The entire visible fleet is wrecked or submerged; no orderly ranks of intact upright ships survive.
Corridor now many times wider than after strike one. It guides the eye; vast outward-breaking waves and ruined fleets dominate. End with the tiny teal heroine at its landward mouth, spear upright, immense moving destruction on both sides. Water/wreckage/hair/fabric keep moving.

MATERIALS AND LIGHT
Photographed live-action surfaces: dense translucent water, refraction, aerated foam, silt, droplets and sunlight scattered through spray. Dark volumetric wave bases, internal currents, heavy falling lips; foam outlines thick water, never replaces it. Ships have weight, buoyancy, delayed roll, impact-driven failure. Preserve reference skin, fabric, bronze and weapon materials.
The low sun stays on the tall-marker side; reverse angles change its screen direction naturally. Water and mist occlude light; muzzle flashes are brief. Her steady gaze and measured breath contrast with crews slipping, gripping, bracing and working asynchronously.

CONTINUITY AND SOUND
One heroine, one spear. Three ground impacts only: SPLIT, SHIELD, TWO OUTWARD TSUNAMIS. Effects follow their own visible contacts. Keep the split open through reaction, barrage and defense. Strike three adds vertical wave growth, OUTWARD breaking and complete fleet destruction, not another narrow trench. Keep impact-to-failure chains visible. No duplicate heroine, reference panels, luminous runes, lasers, cartoon water or glass waves.
Two intelligible spoken lines: her English invocation at 2-4s and the commander's English order at 9-12s. Use scene-based wind, surf and distant indistinct crew cries, plus spear contacts, slipping boots, sliding bucket, strained hulls, snapping rigging, cannon shots, underwater impacts and crashing tsunamis. Use diegetic sound bridges. No background music, score, songs, singing, choir, instrumental music, musical drones, rhythmic soundtrack or musical crescendo. No narration, subtitles, on-screen text, logos or watermarks.

References

다른 작품

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바다의 심판 · How to make this?