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프로젝트 / POSEIDON 2 · 2026년 9월 10일

POSEIDON 2

두 물골렘이 군단을 무너뜨리고 하나의 물의 용으로 합쳐집니다. 여제는 성문을 넘어 군사도시의 방어선과 중앙 요새까지 물로 덮습니다.

레퍼런스 순서표
Seedance 2.5모델명
60총 길이, 초
3클립
5References
2생성 결과

발행일 2026년 9월 10일

제작기

여제가 물의 용을 타고 바다에 둘러싸인 거대한 석조 광장으로 내려옵니다. 성문까지 이어진 군단 앞에서 창의 금속 끝을 두 번 내리치자 좌우 바다가 각각 솟아 두 물골렘이 됩니다. 한쪽은 넓은 전열을 옆으로 쓸고, 다른 한쪽은 중군을 내려쳐 광장 전체의 대형을 무너뜨립니다. 두 번째 장은 첫 장의 마지막 상태에서 바로 이어집니다. 광장을 덮은 물과 두 골렘이 하나의 물의 용으로 합쳐지고, 여제는 창을 든 채 그 목 위에 올라 성문을 넘습니다. 수압이 방어선을 가로질러 석조 탑과 공성 장비를 밀어낸 뒤, 도시 위로 끌어올린 두 덩어리의 물이 중앙 요새와 후방 진지를 동시에 덮칩니다. 두 영상에서 가장 중요하게 잠근 것은 전장의 방향과 물의 연속성입니다. 석조 광장, 성문, 중앙 대로와 요새의 순서를 유지해 이동 경로를 읽을 수 있게 했습니다. 주인공 캐릭터 시트와 의장용 장창은 컷마다 인물의 정체성을 붙들고, 첫 영상의 종료 화면은 다음 영상이 같은 장소와 같은 순간에서 시작하도록 연결합니다. 넓은 화면에서는 공격 범위를, 병사 가까이에서는 실제 접촉과 반응을 보여줘 큰 사건도 원인과 결과가 끊기지 않게 구성했습니다.

클립별 레시피

클립 1 / 3

2026년 9월 9일 · 21:9 (1470x630 생성 결과) · 1470×630

AUDIO PRIORITY
Diegetic sound only: wind, seawater, armor, footfalls, stone, impacts and one spoken line. No background music, score, instruments, choir, singing, war drums, musical drones or trailer hits. Both resonant blows come from spear-on-stone contact.

REFERENCES
: ONE heroine; preserve face, hair, crown, outfit and accessories. Exclude reference pose, expression, lighting, background and panels.
: her ONE spear; preserve blade, shaft, grip, metal butt and materials. Exclude reference hand, background and panels. Never replace it with a trident.
: preserve the broad rectangular plaza, paving, low edges, adjoining seas, fortress wall and sunlight; exclude empty occupancy and framing. Never narrow it into a bridge or separate circular platform.
ADDED: the heroine, ONE water dragon during arrival, a ten-thousand-strong invading army, and EXACTLY TWO water golems summoned after landing.

SPACE AND SUBJECTS
From the seaward end looking toward the fortress: left sea stays LEFT, right sea stays RIGHT, fortress ahead. She lands at the center of the seaward apron; the army starts 150 meters ahead, packed shoulder-to-shoulder from near both side edges to the fortress wall, leaving only narrow working gaps. No isolated rectangular block or broad empty side margins.
After landing she stays there, facing army and gate. Spear in right hand, blade up for ground strikes; left hand braces the shaft. Eyes on the army, never the camera.
Left golem: left sea beside front ranks. Right golem: right sea beside middle ranks. Both face diagonally inward toward enemies, lower bodies continuous with their own sea.
Each colossal seawater humanoid has broad shoulders, a small blunt head, two massive arms reaching across the plaza and a thick water-column lower body. No stone armor or solid skeleton. Keep her tiny against them across cuts.

FORMAT AND PHYSICS
Seven real-time stages, multishot, action cuts, sound bridges. Fast aerial arrival, then weighty readable water attacks. No slow motion or attack loops. Effects follow visible causes, make physical contact and leave lasting results.
Water has depth, refraction, suspended bubbles, dense dark teal interiors and white aerated edges. Moving surfaces and draining sheets preserve the shapes without freezing them into glass.

0-5s — ARRIVE ON A WATER DRAGON
First frame already moving: a huge seawater dragon skims above the ocean toward the plaza, heroine astride its neck base. One long head and neck, two broad wings, four limbs and one trailing tail form a coherent flowing silhouette.
Track beside the dragon on its left at neck height. Reveal her face in three-quarter profile, wet hair streaming backward, heavy teal fabric pressed by airflow.
Cut to a raised rear three-quarter following view: the full broad plaza opens ahead. The empty landing apron lies before vast lateral ranks of shield-bearing soldiers stretching to the fortress. The dragon descends toward the apron; the army remains beyond it.
End: dragon landing imminent, heroine mounted, full army revealed.

5-8s — LAND, THEN RELEASE THE DRAGON
Low oblique from the left side of the seaward apron, outside the landing path. The dragon raises its chest to brake, places both forefeet onto stone, and lowers its shoulder. Dense water splashes outward from the visible foot contacts.
The heroine slides a short distance from the lowered shoulder, plants both sandals on the paving and takes her weight before releasing her left hand. Her right hand retains the spear throughout.
Only after she is safely grounded, the wings fold into descending sheets; the neck, torso and tail collapse in sequence into two low outward-running streams. These pass on either side of her and spill over the left and right plaza edges into their respective seas. Dissolve the tail completely.
End: heroine grounded, dragon dissolved into two sea-feeding streams.

8-12s — TWO BLOWS AND THE CLAIM
Three-quarter medium from her left, slightly toward the army side, showing face, hands, spear and stone contact. Her body stays oriented toward the troops on frame-right. She braces the shaft with her left hand and strikes its metal BUTT into the paving exactly TWICE, blade pointing upward.
First contact: a sharp metallic-stone crack with a deep resonance travels through the paving; the left sea heaves upward.
She lifts the butt clear. Second contact: another distinct crack and resonant decay; the right sea heaves upward. Two distinct blows. Soldiers flinch, reset slipping feet and brace shields at different moments.
After the second blow, tighten on her readable mouth from the same left three-quarter position. She looks past frame-right toward the army and speaks once in clear English, low, resonant, composed and firm: {Even this land belongs to the sea.}
Precisely match her lip movements to this English line. She speaks, never sings or shouts. Let the impact resonance decay under her voice.
End: both seas swelling, statement completed.

12-18s — TWO GOLEMS RISE
Low view from the left flank of the foremost enemy ranks, looking diagonally across their raised shields toward the seaward half of the plaza. The two swelling water masses climb into towering torsos on the opposite sides of the battlefield. Broaden their shoulders; draw out two arms each; form their small blunt heads last.
The dragon's draining streams visibly join the rising currents at the bases. Each torso grows from its own sea rather than appearing in a flash. Sheets drain from shoulders and forearms while dense internal currents sustain the forms.
Cut to a high seaward oblique looking toward the fortress: both completed golems, the small grounded heroine, the full-width army and their relative positions are readable together. Both tower over the bastions. Brief shoulder-height cut among left-front troops toward the left golem: soldiers recoil, brace, then throw javelins at its rising torso. Shafts enter water, slow in bubble trails and wash down. Others pull comrades behind shields.
End: two formed golems; dragon absent; army deployed across plaza.

18-23s — LEFT GOLEM SWEEPS THE FRONT
Medium from the heroine's left side: she releases her supporting left hand and sweeps the spear across the front enemy formations.
Cut to a raised seaward view of the left golem. It rotates its shoulders and sweeps its RIGHT forearm once from the left edge across the broad forward enemy ranks toward the right edge. Base stays in the left sea; the arm passes well ahead of her.
Cut to shield height on the seaward side of the contact line, looking diagonally toward the wall of incoming water. Thick flowing water strikes shields, folds the line backward and drives soldiers into the ranks behind. Siege carts tip and slide; wheels snap under the rolling load. A soldier digs in behind his shield; another grabs him before both lose footing. Show contact before spray fills the foreground.
As the forearm clears the right edge, its attacking length breaks down into a broad flood. That water spreads across the battered front and runs toward the deeper ranks. The left golem's head, torso and other arm remain connected to the left sea.
End: forward formations broken across the width, flood advancing toward the fortress, not toward the heroine.

23-28s — RIGHT GOLEM BREAKS THE DEPTH
From the heroine's left side, she lifts the spear tip and drives it forward through the air toward the middle formations, without striking the ground again.
Raised seaward three-quarter of the right golem: it clasps its two huge water hands above its head, bends toward the plaza and brings them down ONCE into the middle ranks. Its base stays in the right sea.
Cut closer from the seaward side of the impact, offset from the falling hands. The water fists hit the paving; slabs buckle, carts collapse and compressed water erupts outward. The attacking arms discharge into the impact as liquid; the right torso remains standing.
Cut high above the seaward half, looking toward the fortress. The new surge joins the first attack's water and becomes one broad advancing breaker across the battlefield. The wave lifts and overturns successive ranks from middle to rear; shields, standards and carts tumble in its current. The collapse propagates toward the fortress rather than repeating at one spot.
End: the army's organized formations overwhelmed across the broad plaza; advancing whitewater reaches the gate approach. Broken stone, fallen standards and overturned carts remain behind.

28-30s — HOLD THE WORLD FOR A HARD CUT
From low behind the heroine on the seaward apron, rise only enough to show her back, the upright spear, both golems and the distant gate. She lowers the metal butt gently into a resting position beside her right sandal, without an impact or a third resonant blow. Right hand holds the shaft; blade points up. Her feet remain planted and her gaze stays on the central gate.
Both golems remain in their established seas. Water climbs from their bases and starts rebuilding the discharged forearms while their torsos continue flowing. Floodwater and debris keep moving away from her toward the fortress.
Through the final second keep this composition readable, the flooded shattered battlefield and standing fortress visible. Hair, fabric, water and debris keep moving. End directly on this live image for a hard cut; no fade, black frame, new enemy or additional attack.

CONTINUITY AND SOUND
Preserve wet costume, damage, debris, gate location and golem sides across cuts.
Keep bodies, shields and machinery distinct under impact; no graphic gore. No luminous runes, lasers, glowing eyes, decorative particles, glass creatures or solid rock golems.
Sound bridges carry flight wind into landing water, spear resonance into the spoken claim, and rising water into impacts and receding floods. The heroine's English claim is the only intelligible dialogue; army reactions are nonverbal cries. No narration, subtitles, on-screen text, logos or watermark.

References

POSEIDON

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POSEIDON 2 · How to make this?