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프로젝트 / POSEIDON 4 · 2026년 10월 9일

POSEIDON 4

물의 분신으로 시작한 왕궁 대련이 해안 성채 전투로 이어집니다. 키르도는 충격파로 진형을 깨고, 여제는 물뱀과 물문어로 남은 병력과 지휘관을 제압합니다.

레퍼런스 순서표
Seedance 2.5모델명
60총 길이, 초
3클립
5References
2생성 결과

발행일 2026년 10월 9일

제작기

왕좌에 앉은 여제를 향해 키르도가 돌진하자 주먹이 닿은 몸이 물로 흩어집니다. 진짜 여제는 반대편 높은 발코니에서 그를 내려다보고, 바닥의 물은 하나의 긴 물뱀으로 모입니다. 이 대련은 누가 더 센지 보여주는 장면보다 두 사람이 힘을 쓰는 방식의 차이를 먼저 읽히게 설계했습니다. 키르도는 발을 딛고, 가속하고, 주먹과 발이 닿은 자리에서 돌을 깨뜨립니다. 여제는 오른손을 움직인 뒤에야 물을 일으키고, 왼손의 창은 끝까지 같은 손에 남깁니다. 뒤이어 두 사람은 점령당한 해안 성채로 향합니다. 키르도가 병사들 한가운데로 내려꽂히며 진형의 중심을 비우고, 여제의 두 물뱀이 양쪽 가장자리를 밀어냅니다. 달아나는 지휘관은 멀리 있는 성문에서 붙잡혀 여제가 기다리는 입구까지 끌려옵니다. 왕궁에서는 한 줄기의 물을 계속 이어 쓰고, 성채에서는 두 갈래 물이 빠진 뒤 하나의 물문어가 새로 모이도록 구분했습니다. 인물 다섯 장면과 장소 두 곳을 분리해 잠가도, 짙은 청록색 의상과 청동 장신구, 젖은 상태와 깨진 석재가 다음 컷까지 이어지도록 맞췄습니다.

클립별 레시피

클립 1 / 3

2026년 9월 10일 · 21:9 · 1470×630

REFERENCES
: EMPRESS identity, hair, full regalia/headwear/accessories/proportions.
: KIRDO identity, hair, decorated costume, nine-head proportions. Appearance only, not pose/expression/background/light/layout; never mix faces/costumes.
: exact spear shape/scale/material, not display/background/light.
: palace architecture/materials, throne/terrace/pool/daylight, NOT camera or performer placement. Preserve design.
Two real people, one temporary water double, one serpent; no spectators.

SPACE / PHYSICS
Throne on two low steps at NEAR arena rim. Kirdo at FAR OPPOSITE rim across the ENTIRE arena, eighteen meters of empty floor; never on throne platform/adjacent steps. Both normal human scale, not giants.
Real Empress already on opposite high parapet, eighteen meters across/seven high, pool behind. Frame her out until reveal; no teleport or nearby reveal. Throne double dissolves before real reveal.
A frontal axis only. B onward same camera side, throne left/high terrace right, no flips. Show crossed distances.
Kirdo/double empty-handed. Real Empress LEFT hand holds ONE weighted spear at balance point throughout; RIGHT controls water. Butt initially on terrace by left hip, tip clear of bodies. No float/copy/morph/hand swaps. Preserve costumes/shoes and accumulated water/damage. After immersion, wet swept-back hair overrides Kirdo's dry reference hairstyle.
Live-action playful sparring. Tight causal cuts, reactions within motion. No slow motion/ramps/poses/replay/delayed recoil. Kirdo's physical speed contrasts with normal falling debris: departure, crossed space, sharp arrival, one blurred body, no portals/clones/light trails/electricity.
Forceful plants/brakes/landings/takeoffs and stone-hit punches/kicks locally crack/chip/dent AT CONTACT; cracks start under limb, fragments follow force. Solid footing remains, no whole-floor collapse. Water hits deform water; small gestures cause no explosions.
Double looks human, including clothes/jewelry. ONLY punch contact turns ALL of it transparent and drains it away, no body/costume left. Puddle visibly joins perimeter flow into ONE long thick limbless water serpent, broad head/tapered tail. Sea-green translucent liquid, bubbles/refraction/heavy runoff/currents, not scales/ice/glass/glow. Right-hand cue, visible gathering, contact, spray, same water reforming; no second serpent/head.

0–2.5 s — A: FRONTAL HOOK
Foot-level camera centered before throne, slightly up. STRICT FRONT: face/shoulders/hips square to lens, symmetrical armrests; no side/profile/three-quarter.
Deep relaxed, provocative recline. BOTH legs/knees straight toward camera, uncrossed, feet slightly apart; no tucked legs/raised knees. Hands together on upper thighs.
Near-large shoes/calves lead to hips and full torso/face above. BOTH shoulders, ENTIRE torso, COMPLETE face/headwear visible, knees not obscuring. Back up to fit seated figure, retaining low frontal depth. No chest/head crop or foot-only insert. Sharp natural face, reference costume/shoes.
Center her in the wide frame, palace on both sides; NEVER turn sideways to fill width.
A ONLY: look toward lens at Kirdo eighteen meters away; frontal gaze allowed. Immediately, calm teasing English: {Kirdo, where are you looking?}
Precise English lip sync; no pause.

2.5–4 s — B: DISTANCE, THEN BURST
HIGH EXTREME WIDE, established side: COMPLETE circular arena. Throne/double far left rim, Kirdo far right rim, each under one tenth of frame width. Empty floor fills middle, no nearby two-shot. Across arena, he rubs beneath nose with right fingers, embarrassed.
His rear boot craters stone. In this SAME wide shot he streaks across the whole arena right-to-left, passing the center before reaching the throne. Departure, crossing and arrival all visible; debris falls normally. His lead foot cracks the dais edge on braking as right fist arrives.

4–6.5 s — C: CONTACT BEFORE WATER
Same-side low close shot: throne left/Kirdo right. Right fist hits abdomen BEFORE transformation; seated pose initially holds. A circular ripple spreads from his knuckles. Torso turns transparent and sucks his forearm in to the elbow. Shoulder pitches forward; bracing boot grinds already-cracked stone.
He watches his trapped arm as face/limbs/clothes/jewelry dissolve over seat/steps. Water frees his intact arm. End: empty throne, Kirdo beside it, connected water on dais/floor.

6.5–10 s — D: REVEAL, HAND, SUMMON
Same-side over Kirdo's LEFT shoulder, widen/tilt up-right: throne/Kirdo lower-left, full hall, real Empress upper-right. Show eighteen meters across/seven high, not nearby.
She looks down-left at him with an amused breath, left hand holding spear upright, butt on terrace. He turns toward her.
Cut to her RIGHT hand/wrist from the same side: palm faces down, wrist turns palm-up, fingers draw upward. Show this deliberate cue BEFORE water reacts; left hand retains spear.
Cut low beside puddle: only AFTER the gesture, water races from throne, joins visible perimeter flow, rises into ONE serpent and lunges; tail remains connected to floor water.

10–13.5 s — E: TWO BURSTS, COUNTER
Same-side ground-level lateral tracking. Serpent plunges at Kirdo by throne. He cracks his push-off point, bursting screen-right across several slabs. Head hits his vacated slab, breaking stone and throwing heavy spray.
Continuous body sweeps after him. A second sharp burst toward hall center leaves another fractured push-off mark, but the broad sweeping body catches his raised forearms at arrival. Contact BEFORE recoil.
He skids toward terrace, boots scoring long wet tracks. Final braking plant breaks a slab edge; he turns immediately toward the pursuing head, knee already lifting for his counter.

13.5–17 s — F: ROUNDHOUSE, ASCENT
Same-side medium-wide at terrace base. As serpent coils inward, Kirdo pivots on his supporting boot and drives a roundhouse through the approaching head. Torque fractures stone under the planted foot. Shin contacts water BEFORE head bursts sideways into a dense sheet.
Kicking leg lands, making a new shallow crater. He instantly compresses both knees and launches from that damaged spot diagonally up-right at the real Empress. Brief body blur crosses the open diagonal gap; fragments fall normally behind.
Tilt along his single trajectory. Below, her RIGHT hand gathers scattered water; one connected stream rises outside the terrace after him. End: he nears her height, water below.

17–21 s — G: COMBINATION, CALM EVASION, BOARDING
Same-side terrace-height medium-wide: Kirdo arrives left, Empress right, pool behind. Boot chips parapet on landing. He fires a rapid right straight, left hook, then sweeping right kick, immediately linked with sharp hip rotation. Each misses her and hits the adjacent coping or vacated railing, chipping stone; planted boots crack under load.
She remains composed, faintly amused, watching him: a small head slip evades the straight, a relaxed shoulder lean clears the hook. She rises onto the SOLID terrace with both feet, then calmly steps outside the kick. No panicked ducking or airborne dodge. LEFT hand keeps spear clear; RIGHT hand draws the serpent alongside.
Broad serpent back rises FLUSH with terrace edge. One side view: RIGHT foot onto back, LEFT still weighted on stone; weight transfers, right knee bends, LEFT foot follows. Both soles press into flowing back. ONLY after both feet are supported does it leave edge and curve at Kirdo. Body travels WITH back; no jump/fall/hover or gap under feet.

21–25 s — H: STRENGTH AGAINST THE RETURN
Same-side terrace/pool view. She rides on the serpent's upper neck behind its head, both feet planted, knees flexed; the connected body supports her throughout. It curves toward Kirdo. He steps explosively, cracks stone under boot and punches its forehead.
Fist opens a visible water cavity and throws spray behind, but surrounding connected water keeps advancing. He crosses both forearms to brace. Heavy water hits guard BEFORE heels skid backward across stone and leave the edge.
Serpent drives him away from broken front parapet into the EXISTING pool behind: one heavy splash. It aligns its back flush with the pool border. She steps one foot onto stone, transfers weight, then the other, spear in left hand. ONLY after both feet reach stone does its body pour into the pool as ordinary water. She sets spear butt beside her left foot; he immediately raises head/shoulders through the splash.

25–30 s — I: WET HAIR, HELP UP, WALK
Same-side medium-wide: she left on border, he right in pool. LEFT hand keeps spear planted. At 25–26 he surfaces with hair soaked, flattened and clinging across forehead/eyes, face streaming. He FIRST sweeps wet hair backward with his RIGHT palm, exposing his forehead; uneven wet strands stay slicked back, not his dry styled parting. Water drips from hair, collar and sleeves through ending.
26–28.5: she offers RIGHT hand and says: {Come on. We're not done yet.} His freed RIGHT hand clasps hers. LEFT palm presses pool edge; legs push while she leans back to assist. Distinct hands, shared effort, grip held until BOTH his feet reach stone. Hair stays wet and swept back.
28.5–30: release hands, turn to screen-right exit and take first steps together. LEFT hand lifts spear. Wet footprints/drips persist. End walking, both out, rescue complete. No fade/blackout/freeze/time jump; moving endpoint for a later hard cut.

AUDIO / ACTING
English only, two written lines, one female voice for double/real Empress. Kirdo breathes/exerts, no words; no narration/extra speech. Breath/leather/bronze/air rush/stone/water share hall reverb; contact sound then debris/spray.
She remains teasingly composed through effortless evasions. He goes embarrassed, focused, then grins at her hand. Natural blinking/breathing, stable faces.
No blood, wounds, text, subtitles, logos, watermarks or music. A frontal eyeline; later partner eyelines/same camera side. Full-speed action.

References

POSEIDON

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POSEIDON 4 · How to make this?