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생성 프롬프트 · 9958자
REFERENCES defines the ONE heroine's face, hair, crown, full costume and accessories. Preserve these; ignore its pose, expression, background and lighting. defines her ONE physical spear, its shape and materials. Ignore its background. defines the selected red fortress courtyard, masonry, canyon, dry floor and sunlight. Preserve its architecture and terrain; ignore its empty condition and camera position. ADDED: one human male leader, approximately 100 human soldiers, created water, one temporary water giant, then one water manta and one water bow with one arrow. FORMAT, CAST AND SPACE Real-time multishot action, hard cuts on causes and impacts. No slow motion, speed ramps or pauses between actions. Only the final two seconds hold a pose. Frame one: heroine foreground-left, leader foreground-right facing her; approximately 100 soldiers fill the courtyard behind him in two deep wings, first rank 4 metres back, central passage toward the wall. Reference left towers and right foreground steps anchor geography. Cameras stay on the steps side of the confrontation axis. Side-view throw, travel and final aim go screen-right toward wall and canyon. Never reverse the axis or address the lens. Preserve the reference architecture, sunlight and red stone; one wall section breaks outward and stays broken. Outside is dry rock and canyon. LEADER: a real human male actor, 2.5 metres tall, heavy but anatomically credible. Normal head, hands and limb proportions, thick neck, broad torso, natural weight and imperfect posture. Weathered skin, pores, temple sweat, uneven stubble, under-eye creases, crooked nose, ordinary deep-set eyes, short untidy sweat-flattened hair. An individual human face, not an idealized hero. Dented dull iron armor over sweat-dark leather and coarse cloth, exposed working joints, scuffed boots. Plates shift on straps. Bare right gripping hand. Match the heroine's live-action skin, daylight, dust and contact shadows. No anime eyes, superhero muscles, oversized jaw, spiked hair, stylized face or game-character rendering. SOLDIERS: varied ordinary human men in worn iron, leather, cloth and helmets, with shields and short weapons. Different builds and faces; never copy either lead. Shift weight, adjust grips and react asynchronously. No cloned faces or synchronized reactions. His right hand grips her EXISTING garment at the neckline, pressing it against her throat; do not add a new shirt or collar. Torsos 50 centimetres apart, her feet 25 centimetres above the floor. Her left hand pulls his wrist. Her right holds the spear beside her, blade up, metal butt down. While suspended she lowers its shaft through her grip to reach the floor. Keep it in her right hand until she lays it on the manta after boarding. Never plant or abandon it. WATER Start bone dry. Her strike and gestures CREATE droplets in air that gather into heavy turquoise liquid. No drains, underground water or hidden sea. Only created water wets the floor. Refraction, dark thick cores, currents, bubbles and white spray; not ice, glass, blue flesh, light beams or graphic rings. Ankle water becomes the giant; the giant discharges the army wave; its remaining mass becomes the manta; a small ribbon becomes bow and arrow. Show cause, contact, reaction and release. Preserve runoff and fallen bodies. Giant: one 8-metre flowing torso, two arms, broad shoulders, simple head. Manta: one 5-metre-wide ray-shaped liquid mount, thick supporting back, two fins, tapering tail; no saddle or armor. 0-4s — HEIGHT DIFFERENCE, THEN THE WARNING Low full-body side two-shot from the steps side: both heads and feet visible against the same floor, his boots planted, hers dangling. His human frame towers above her; the army fills the background. A short forward move emphasizes the gap beneath her feet. At 1s HARD CUT over his right shoulder to her readable three-quarter face, eyes up at him screen-right. Dialogue starts immediately. In strained, low, breath-starved English she says directly to him: {You can't... choke the sea.} Brief caught breath between phrases; no long pause. Tight shoulders, searching feet and fingers pulling his wrist show pressure. Rasping effort, not recital. His gripping forearm stays visible. As she finishes "sea", her right hand starts driving the spear downward. End: suspended, striking. 4-8s — STRIKE, ANKLE SNARE, FALL AND ESCAPE Floor-level cut from the steps side: his boots, her hovering feet and descending spear butt together. Metal hits stone while she is STILL SUSPENDED. At contact, droplets appear above the dry floor around his boots and close into one thick liquid loop binding BOTH ankles. The loop tightens, pulling his boots together, then sweeps them sideways toward the steps side. His knees buckle and his upper body tips backward away from her. Same-side medium two-shot: his fingers open as balance goes. Her garment releases BEFORE he falls. She lands on both feet, knees bending; he crashes onto his back clear of her landing space. She retains the spear and takes a sharp recovery breath. Soldiers recoil, raise shields and advance. End: she lands; he falls; army advances. 8-12s — THROW THE LEADER THROUGH THE WALL Same-side wide includes the fallen leader, heroine, central passage and wall. She lifts her empty left palm. The ankle loop releases and streams upward beside him as additional droplets rapidly thicken into the giant's arm and upper torso. Its hand visibly closes around his armored trunk and lifts him. Her left hand sweeps toward the wall. The giant turns, swings him through the central passage and releases. Limbs trail with weight; no display pause. Low oblique cut beside impact, steps side: armored back hits stone, blocks shift, wall breaks outward and he passes through. Keep contact visible. No gore. Soldiers duck debris, then raise shields toward her. End: leader outside, wall breached, giant inside. 12-18s — ONE AREA ATTACK TAKES THE ARMY Same-side medium: her left palm turns down, spear in right hand. The giant slams both open palms toward the army. Arms and shoulders pour into ONE thick semicircular surge expanding away from her across both wings. High oblique from the steps side shows the full attack footprint: a knee-to-waist-high wall of churning liquid spans the courtyard width and travels through successive ranks. The heroine remains behind its outward-moving front. Cut low beside the closest shield line. Soldiers plant boots and brace shields; dense water strikes shins and shield faces, slides feet, tips torsos and knocks them onto the floor. One grabs a comrade's shoulder as both lose balance. No one falls before contact. Return high as the same wave reaches rear ranks, pushing men and equipment toward the wall. Rows fall as water reaches them. Show BOTH full flanks overwhelmed. Runoff exits through the breach. The entire 100-man formation collapses: men lie, roll or struggle on hands and knees, shields scattered. No standing rank remains; keep this aftermath. End: army disabled, broad wet aftermath, giant's upper body dissolved, remaining central water mass beside heroine. 18-23s — BOARD, THEN LAY DOWN THE SPEAR Same-side medium wide: her left hand draws inward. Remaining water gathers into one low manta beside her; the giant is fully dissolved. Back at low step height. Spear in right hand, she steps left foot aboard, transfers weight, then brings right foot up. Knees flex; left arm balances. Show both soles supported. No leap or teleport. Once BOTH feet are aboard, she bends at the knees and hips and lowers the spear with her right hand onto the camera-facing edge of the broad back, lengthwise along the manta's direction of travel, clear of her feet. The shaft touches first; her fingers open only after it rests. A shallow water depression supports the entire spear visibly at the surface; no sinking, rolling or transformation. She rises, hands free, as the manta glides toward the breach. End: heroine and spear aboard. 23-28s — GLIDE OUT, FORM THE BOW, DRAW Same-side lateral tracking. Manta draws fins inward to clear the breach, then reopens them over dry rock. Back level, spear travels aboard. She stands side-on, left foot forward, right foot behind, shoulder-width apart, fixed on the back. Left hand extends toward the canyon, screen-right. A narrow ribbon rises from the manta's opposite back edge into her palm, forming a distinct grip and a tall recurved water bow. A thin water string joins its two tips. Right fingers draw string to right cheek. One straight water arrow forms, nock on string, point toward canyon. Left hand holds bow, right draws string. Spear stays on back. During the draw, camera settles front-left, full-body three-quarter, same side of axis. Manta slows to a stable low hover. End: full draw at 28s. 28-30s — HOLD THE MATCHABLE AIM Settled full-body three-quarter: aim and canyon right, breached wall behind left. Frame both hands and feet, whole bow, arrow, both fins and resting spear. Keep bow clear of face. Upright torso, softly bent knees, left arm extended, right hand anchored beside cheek, right elbow back. Eyes follow the arrow toward the unseen distant target. Do not fire. Hold pose and camera through the final frame. Breathing, hair, cloth, water currents and fin ripples remain alive. No body sway, bow reshaping, camera drift, blocking spray, fade or freeze-frame. SOUND AND CONTINUITY Only her opening English line is spoken. Others grunt. Diegetic wind, breath, cloth, armor, spear impact, water tension, falls, masonry, shields, rushing water and bow draw. No music, score, choir, song, drones or trailer hits. One heroine, one human leader, about 100 soldiers. One giant converts into one manta, no duplicates. Fallen army and rubble remain behind. Original spear ends on the manta, separate from the bow. No subtitles, text, logos or watermarks. Live-action people, physical water, real-time motion, same-side geography.