주먹이 닿는 그 순간에만 속성이 붙습니다. 얼음, 불, 번개, 압력, 암석, 그리고 얼음과 불을 겹쳐 만든 증기까지 여섯 가지가 30초 안에 한 번씩 터집니다. 대신 주먹을 거두면 아무것도 남지 않습니다. 손에 빛이 맴돌지 않고 입자가 떠다니지도 않습니다. 그을음과 성에, 부서진 아스팔트 같은 물리적 흔적만 남습니다.
이 작품의 엔진은 장면을 자르는 컷을 한 번도 쓰지 않은 것입니다. 30초 내내 카메라가 실제로 이동합니다. 시간 구간은 속도를 재는 눈금이지 자르는 자리가 아니라고 프롬프트에 못 박았고, 단계가 넘어갈 때마다 카메라 동사만 바꾸되 다음 움직임은 앞 움직임이 끝난 자리에서 시작하도록 이어 붙였습니다. 느린 화면은 딱 두 번, 9초와 27초에 0.5초씩만 넣고 곧바로 원래 속도로 돌아오게 했습니다.
고정한 것은 사람 한 명뿐입니다. 레퍼런스 이미지는 주인공 캐릭터 시트 한 장이 전부입니다. 앞과 3/4, 옆, 뒤 네 방향에 얼굴 클로즈업 한 칸을 붙여서 얼굴과 머리, 몸 비율, 옷차림까지 한 장에 묶었습니다. 나머지는 전부 글로만 세웠습니다. 40미터 컨테이너 통로도, 열두 명의 인상착의와 손에 든 것도, 여섯 속성이 각각 어떻게 생겨서 어떻게 사라지는지도 이미지 없이 문장으로만 지시했습니다.
한 장으로 줄인 데는 이유가 있습니다. 이 구성은 그 한 장만 갈아 끼우면 다른 사람으로 같은 30초를 다시 만들 수 있습니다. 장소와 적과 효과까지 이미지로 묶어 두면 그때부터는 그 세계에서만 쓰는 작품이 되니까요.
단계 2개 · 레퍼런스 1장
따라 만들기
각 단계의 프롬프트를 복사해 이미지를 만들고, 이미지마다 붙은 @Image 번호 순서 그대로 업로드하면 마지막 영상 프롬프트의 번호가 정확히 맞습니다.
Step 1
주인공 4각 캐릭터 시트
주인공 4각 캐릭터 시트
1번째로 업로드하면 프롬프트의 @Image 1이 됩니다
생성 프롬프트 · 5761자
Character reference sheet, FOUR full-body panels of equal width in a single horizontal row on a clean white studio background, evenly spaced, left to right: PANEL 1 FRONT view, PANEL 2 THREE-QUARTER view, PANEL 3 SIDE PROFILE view, PANEL 4 BACK view — plus a fifth narrow panel at the far right with a large head-and-shoulders face close-up. Same full-body scale and same eye level in all four body panels, feet aligned on a common ground line. Shot like a high-end fashion lookbook turnaround on a medium-format studio camera, even soft studio light from the front.
IDENTITY SOURCE: a Korean woman, facial identity strictly from the attached reference photo — its bone structure, eye shape, nose, lips, skin tone and hair colour only. The attached photo is a casual selfie and NOTHING about how it was taken may be copied: not its slight head tilt, not its downward-angled gaze, not its softly parted lips, not its window-side lighting, not its white top, not its loose hair. Every panel in this sheet, including the face close-up, is a new studio photograph with the framing, pose, expression, hair and lighting described below.
HAIR: jet-black hair pulled up into a high, tight, sleek ponytail at the crown, the tail falling straight and glossy past the shoulder blades, secured with a plain black elastic and a slim brushed-steel ponytail cuff over it; wispy see-through bangs kept across the forehead and two long face-framing strands left loose in front of the ears, a few flyaway strands.
MAKEUP: dewy skin with visible pores, a soft peach-coral flush across the cheeks and nose bridge, brushed-up natural brows, a thin soft-brown liner tightened along the upper lash line, warm-brown shadow blended at the outer corners, full glossy nude-pink lips.
PROPORTIONS: tall runway-model build, about nine heads tall — a small head on a long neck, a long torso and long legs making up well over half of her standing height. Every body panel is framed head to sole and fills the full height of its panel; never compress, shorten or shrink the figure to fit the frame.
OUTFIT — complete, figure-revealing, built for movement:
- A black seamless ribbed stretch halter crop top with a high mock neck, a keyhole cut-out below the neck band, the halter straps meeting behind the neck and leaving the shoulders, arms and entire back bare; second-skin fit; the hem cropped high above the navel, leaving the midriff bare.
- High-waisted black coated stretch-denim micro shorts with a matte liquid sheen, a wide contoured waistband sitting at the natural waist, two front pockets with black rivets, a short cuffed hem high on the thigh, the fit hugging the hips.
- A wide black bridle-leather belt with a heavy brushed-steel double-ring buckle through the waistband loops.
- Black stretch-leather thigh-high boots ending mid-thigh, front lace-up with steel eyelets the full length of the leg, CHERRY-RED laces running from ankle to thigh — the only strong colour anywhere on her — a deep lugged rubber sole and a flat heel, a strip of bare thigh showing between the boot tops and the shorts hem.
- Worn accessories: a black leather garter strap with a small steel buckle around the right thigh just above the boot top, a pair of small silver huggie hoop earrings, the brushed-steel ponytail cuff, and nothing else. Bare hands and wrists — no gloves, no tape, no rings, no bracelets; short natural unpolished nails.
Center silhouette: the bare waist between the cropped halter and the high waistband. Materials in contrast — ribbed matte cotton against coated denim sheen against grained stretch leather.
PANEL 1 FRONT: relaxed neutral stance, head level, eyes to the lens, arms hanging naturally clear of the body so the halter neckline, keyhole, waistband, belt buckle, garter and boot lacing all stay readable.
PANEL 2 THREE-QUARTER: same stance turned forty-five degrees, showing the shorts' hip line, the ponytail swinging behind the shoulder and the boot laces from the side-front.
PANEL 3 SIDE PROFILE: same stance, showing the depth of the halter top, the waistband height, the ponytail hanging straight down the back and the long line of the thigh-high boot.
PANEL 4 BACK: same stance from behind — the completely open back of the halter top down to the waistband, the sleek ponytail and steel cuff falling down the centre of the bare back, the belt line, two welt back pockets on the shorts, the garter buckle at the side of the right thigh, the boots' rear seams.
FACE INSET (fifth panel): a straight-on studio head-and-shoulders portrait of the same person — camera exactly at eye level, head held perfectly level with no tilt, chin neutral, both eyes looking directly into the lens with a calm, steady, closed-mouth expression, lips relaxed and fully closed, shoulders square to the camera; the high ponytail, see-through bangs and face-framing strands, the halter's mock neck and the silver huggie hoops visible; flat even studio light with a soft catchlight in each eye. This close-up is composed by the sheet, not by the attached photo — the selfie's tilt, gaze, parted lips and window light do not appear here. Real skin texture with visible pores, natural catchlights, no beauty filter.
Same person, same outfit, same hair, same relaxed neutral standing-pose logic in all four views. These are real garments in real ribbed cotton, coated denim, bridle leather and stretch leather with true weight, seams and stretch creases, worn by a real person in a real studio; empty hands in every panel; no props, no weapons, no fire, frost, sparks, glow or effects of any kind. Clean even studio lighting like a fashion lookbook, true fabric colour, NOT anime, NOT an illustration, NOT CGI. Photorealistic, ultra-detailed, 4K. No text, no logo, no watermark.
Step 2
영상 프롬프트
영상 프롬프트
생성 프롬프트 · 14857자
defines the fighter's face, hair, body proportions and the complete outfit shown. Do not use the sheet's background, panel layout, poses or lighting. Every panel of shows the SAME single person; exactly ONE of the fighter exists in the video.
Photoreal live-action, 35mm-like rendering, natural film grain, true light falloff. ONE unbroken handheld single take for the full 30 seconds — no cuts, no dissolves, no flash frames, no black frames; the camera physically travels every moment. Time ranges below are pacing only, never cut points. Each stage's camera move begins exactly where the previous one ended; the fighter is in frame on every frame.
WORLD (text only, no location reference): a rain-soaked shipping-container yard at night, rain just stopped. Stacked steel containers in dull red, blue and rust-brown form one long straight corridor about forty metres long and eight metres wide, walled two to three containers high on both sides; treat every container as plain unmarked steel. Halogen floodlight towers throw hard white light with long shadows; low mist drifts along the corridor; wet gravel and cracked asphalt hold wide puddles that mirror the lights. Two loose orange tarps hang from a stack on the left. Every surface is wet and reflective. The fight uses the whole corridor, its full length and the container roofs above it.
OPPONENTS: exactly twelve men in dark work jackets, cargo trousers and boots — different faces, ages, heights and builds, unsynchronised movement like a real crowd; five carry steel pipes, one carries a crowbar, the rest are bare-handed. No firearms. No one else exists in the video: thirteen people total, the fighter and these twelve. The count drops only when a stage says so and never rises. They never wait in turns — they press in continuously — but every strike is thrown by a man whose body is visibly in frame.
POWER LAW: The fighter is a superhuman fist fighter. SPEED is the fighter's signature: the fighter crosses ten metres in the blink of an eye — a hard horizontal motion-blur streak that leaves a fan of spray and gravel hanging in the air along the whole line, then resolves into ONE solid body already at the destination. It reads as vanishing and reappearing, yet the streak always connects start to end — the same single person, never a second copy. The fighter never waits for an attack, is always already moving, and no wind-up lasts longer than a heartbeat; between beats there are no pauses. POWER: every clean punch launches its target several metres; a missed punch cracks asphalt or dents container steel where it lands; heavy impacts shake rainwater off the container roofs. Between punches the hands are ordinary hands, exactly as in .
ELEMENT LAW: The fighter's fists take on an element, but ONLY for the instant of the punch. The element ignites over the fist and forearm in the last third of a second of the wind-up, peaks at the moment of impact, and is completely gone within half a second after — blink and it is gone. Nothing lingers: no aura, no glowing hands between punches, no floating particles, no energy trails, no persistent light. Only physical residue remains — soot, scorch, frost crust that cracks and steams away, a smoking pipe, torn ground. Every element obeys film-VFX physics as if shot practically:
— FROST: a white flash-crust of ice races over whatever the fist touches, the puddle under the target freezes solid in a spreading ring with an audible crack, frost fog rolls off it; the crust shatters and sublimates within a second.
— FIRE: real orange combustion with sooty black flame tips, born at the knuckles and bursting outward at impact as a short rolling fireball with heat shimmer and black smoke; it lights the wet steel and puddles for one frame and is extinguished, leaving scorch and drifting soot.
— LIGHTNING: one crooked forked white discharge from the knuckles into the target, a hard white flash that throws long shadows down the whole corridor, a thunder crack, and it is gone; smoke curls from wherever it grounded.
— PRESSURE: a punch thrown at the air — a visible condensation ring snaps around the fist, the pressure wave flattens the puddles into flying sheets, rips the mist and tarps, and throws men off their feet; no light of any kind.
— STONE: the fighter drives a fist into the ground and comes up with cracked asphalt and gravel packed around the fist like a rough gauntlet of real weight, chunks falling off; it shatters back into gravel on impact.
— STEAM (combination): frost fist then fire fist on the same spot — the frozen surface flash-boils into a violent white steam burst with a crack like a bursting boiler.
CAMERA LAW: handheld, kinetic, always within a few metres of the fighter and never losing the fighter for more than a blink. The camera changes its movement verb at every stage but never jumps to a new position — it moves there. It is spattered by spray and blinded by flashes but never knocked over or thrown; it keeps tracking. Exactly two slow-motion beats of about half a second each (at 9 and 27 seconds), each snapping straight back to full speed — no slow motion anywhere else, no ramps.
[Stage 1 | 0-3 seconds] FROST
The take opens mid-fight, already in motion: an extreme close-up of the fighter's right fist as white frost crust flashes over the knuckles — and the punch lands in the chest of a pipe-wielding man before the 1-second mark. The camera snap-zooms out to a wide shot as the frost races across his soaked jacket, the puddle under him freezes white in a spreading ring with a loud crack, and the impact launches him skidding across the frozen puddle into a container wall, which dents. The frost on him shatters and steams away before he stops sliding. Eleven men remain in a loose ring around the fighter at the near end of the corridor; three are already rushing in.
Camera: snap-zoom out, then a quick half-orbit around the fighter that reveals the whole ring of men and the long corridor beyond them.
End state: the fighter in the centre of the ring, hands ordinary again, eleven men closing, three of them a step away.
[Stage 2 | 3-7 seconds] FIRE
The three come in together with steel pipes swinging. The fighter streaks into the first swing; fire ignites along the fist and forearm in the last instant of the wind-up and the punch goes straight THROUGH the swung pipe — it bends double — and into the man's chest. At impact a short rolling fireball with sooty black tips bursts outward, heat shimmer bending the floodlights, the puddle beneath flashing into a hiss of steam; the blast throws that man and the man beside him backwards through the air. The fire is extinguished before either of them lands; only drifting soot and a black scorch on the wet gravel remain. The third man swings at the fighter's head — the fighter slips under it and a plain uppercut with no element sends him up into the underside of a container, from which he drops. All of this in four seconds, one motion flowing into the next.
Camera: whips around and RIDES BEHIND the first flying man toward the container wall, then swings straight back along his flight path to the fighter, arriving as the uppercut lands.
End state: eight men remain. Two lie against the containers, one on the gravel. The fighter's hands are ordinary again, dark with soot, and the fighter is already turning toward the right-hand stack.
[Stage 3 | 7-11 seconds] LIGHTNING
Two men drop from the top of the right-hand container stack while a crowbar-man charges from the front, all three gripping the same steel container ladder-rail for a moment as they land. The crowbar comes down; the fighter catches the swing with a lightning fist — at 9 seconds a slow-motion beat of about half a second: a single crooked forked discharge from the knuckles into the crowbar, a hard white flash that throws every shadow down the corridor, the three men on the rail lit from inside their jackets. Speed snaps back with the thunder crack: all three drop where they stand, smoke curling from the crowbar tip and from the rail. The discharge is gone in the blink; the yard is back to floodlight and mist.
Camera: threads THROUGH the narrow gap between the fighter's fist and the crowbar-man's jaw during the slow-motion beat, coming out behind him and settling over the fighter's shoulder, looking down the corridor.
End state: five men remain, backing away fast down the corridor, now a full ten metres from the fighter. The crowbar lies smoking on the gravel. The fighter's hands are ordinary.
[Stage 4 | 11-15 seconds] THE BLINK — ten metres in an instant
The five stop ten metres down the corridor and raise their pipes. The camera holds over the fighter's shoulder with the whole ten-metre gap and all five men in frame — and the fighter is GONE: one frame the fighter is in the foreground, the next blink there is only a horizontal blur streak and a ten-metre fan of spray and gravel hanging in the air along the corridor, and the fighter is already standing among the five men, fist landing in the first man's stomach with a plain punch that folds him and launches him backward into the left-hand stack. The camera rushes forward down the corridor to catch up, mist whipping past the lens, the spray still falling. Before the camera arrives, the fighter blinks AGAIN — a second streak, this time sideways and up — and is standing on the roof of the second-level container on the right, looking down at the four remaining men, gravel from the launch still pattering onto the puddles below.
Camera: holds still for the first blink so the vanishing reads, rushes the ten metres forward, then tilts and rises up the container wall to the fighter on the roof.
End state: four men remain in the corridor below, looking up. The fighter stands on the container roof, hands ordinary, already dropping into a crouch.
[Stage 5 | 15-19 seconds] PRESSURE — from above
Two of the four charge along the corridor beneath the fighter's position, a pipe-man and a bare-handed man. From the container roof the fighter throws one straight punch downward at the AIR above them: a condensation ring snaps around the fist and the pressure wave slams down the corridor — puddles flatten into flying sheets, the mist tears open along the full length of the corridor, both orange tarps are torn off the stack and tumble away, and both men are blown off their feet, tumbling backwards several metres over the gravel. No light, no glow — only air and water moving. Camera: over the fighter's shoulder on the roof for the punch, spattered with spray but never leaving the fighter, watching the wave travel away down the corridor, then dropping with the fighter's jump.
End state: two men remain in the corridor — one with a pipe, one bare-handed, the biggest of the twelve. The tarps are gone; the mist has been blown clear the whole length of the corridor. The fighter is mid-air, dropping from the roof.
[Stage 6 | 19-24 seconds] STONE
The fighter lands from the roof drop with the right fist driven straight into the cracked asphalt; the ground splits in a radial crack and the arm comes up sheathed in broken asphalt and packed gravel, a rough heavy gauntlet shedding chunks. The pipe-man is already swinging from the fighter's left. The stone fist swings first, smashes the pipe out of his hands and carries into his shoulder, launching him bodily into a blue container that buckles inward with a deep boom, rainwater sheeting off its roof. The gauntlet shatters back into gravel on that impact, chunks and dust raining down. The last man — the biggest — walks out of the dust straight at the fighter.
Camera: lands with the fighter, then a low orbit through the falling gravel; one chunk strikes the lens and leaves a dust smear that the mist wipes clean, and the orbit ends facing the last man as he walks in.
End state: one man remains, the biggest, squaring up two metres away. The fighter's right hand is ordinary again, dusty.
[Stage 7 | 24-30 seconds] FROST + FIRE = STEAM
The last man throws a huge overhand. The fighter streaks inside it and lands a frost fist to his chest — white crust flashes across his soaked jacket — and in the same breath the other fist ignites and lands on the exact same spot. At 27 seconds a slow-motion beat of about half a second: the instant fire meets frost, the frozen jacket flash-boils and a violent white steam burst erupts outward with a crack like a bursting boiler. Speed snaps back: the burst launches him the full remaining length of the corridor through the cleared air, and the steam is already thinning as he flies. Both of the fighter's hands are ordinary again, only wisps of steam rising from the knuckles.
Camera: from tight on the two fists at the moment of contact, the camera pulls back and rises through the expanding steam cloud, keeping the fighter in the lower frame as the last man sails away down the corridor above the puddles.
End state: the final frame is full motion — the last man still airborne, the steam cloud still spreading, the fighter already turning. No freeze, no pause, no hero pose.
[Maintain Consistency]
Exactly one fighter, the same face, hair and outfit from for the whole take — never a duplicate, never a drifted face, never changing clothes. Every streak is the same single person, start connected to end. The twelve men are twelve different faces and builds; their count follows each stage exactly and never increases. Every element appears only during a punch and is gone within half a second; between punches the hands are ordinary hands with no glow. All effects obey physical causality — fire, frost, lightning, pressure, stone and steam act only where the fist lands or what it touches, never at a distance, and destroyed things stay destroyed. Wet, reflective, floodlit night for the entire take. One continuous camera that moves to every position and never reappears elsewhere.
Audio: diegetic only — boots on wet gravel, water spray, the sharp crack of air on every blink, the fighter's breathing, opponents' grunts and shouts without words, container steel booming, ice cracking, fire whump, one thunder crack, the pressure wave's low thud, gravel rain, the steam burst. The fighter never speaks. No background music, no score. No subtitles, no on-screen text, no logo, no watermark.
Negative: no cuts, no dissolves, no flash-frame transitions, no black frames, no camera that jumps to a new position; no glowing hands or aura between punches, no energy beams, no neon outlines, no magic circles, no video-game particles, no lingering light; no duplicate or ghost copy of the fighter; no firearms; no readable text on containers; no slow motion except the two stated beats; no freeze frame, no hero pose, no idle standing, no pause between beats.
Step 3
편집 마무리
최종본
편집 노트
생성한 30초를 4K로 업스케일한 뒤 3840×1644, 초당 30프레임으로 맞췄습니다. 첫머리 0.2초를 잘라 첫 주먹부터 바로 시작되게 했습니다.