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프로젝트 / Swettie · 2026년 9월 2일

Swettie

서른 명에게 둘러싸인 소녀가 품에 있던 새끼고양이를 내려놓습니다. 그 작은 짐승이 노을을 삼키고 두 층 높이의 빛으로 일어섭니다. 컷 없이 이어지는 30초 한 호흡입니다.

레퍼런스 순서표
Seedance 2.5모델명
90총 길이, 초
4클립
4References
3생성 결과

발행일 2026년 9월 2일

제작기

노을이 지는 안뜰, 소녀의 품에서 내려선 새끼고양이가 한 번 웁니다. 그리고 하늘의 노을이 통째로 그 작은 몸으로 빨려 들어갑니다. 30초를 컷 없이 한 호흡으로 갔습니다. 화면을 화려하게 만드는 일은 전부 카메라에 맡기고, 사람과 고양이의 움직임은 단순하고 끊기지 않게 뒀습니다. 카메라가 등 뒤에서 옆으로 돌아 나가고 한 바퀴 굴러 붙는 동안, 짐승은 직선으로 한 번 뚫고 그 힘 그대로 몸을 돌려 꼬리로 쓸어냅니다. 두 번의 공격이 한 호흡으로 이어지게 짰습니다. 고정한 것은 레퍼런스 이미지 네 장입니다. 주인공의 얼굴과 옷차림을 담은 캐릭터 시트, 회랑과 분수가 있는 안뜰, 새끼고양이 캐릭터 시트, 빛의 수호신 캐릭터 시트. 뒤의 두 장은 같은 한 마리의 두 모습이라서, 꺾인 왼쪽 귀 끝과 초록 눈을 양쪽에 똑같이 남겨 연결 고리로 삼았습니다. 화면에는 언제나 고양이 한 마리가, 한 가지 모습으로만 있습니다. 세계는 끝까지 현실로 뒀습니다. 비현실적인 것은 고양이 하나뿐이고, 화면에 놓이는 물건은 2003년 이전에 있었을 것들로 맞췄습니다. 빛과 바람, 먼지와 물까지만 쓰고 광선이나 폭발은 넣지 않았습니다. 변신도 효과가 아니라 사건으로 처리했습니다. 노을이 고양이에게 빨려 들어가면서 안뜰이 그대로 밤이 되고, 그때부터 유일한 광원은 그 짐승입니다. 쓰러진 사람은 쓰러진 자리에 그대로 남고, 서 있는 사람 수는 줄어들기만 합니다. 음악은 한 마디도 넣지 않고 그 자리에서 날 소리만 씁니다.

클립별 레시피

클립 1 / 4

2026년 9월 2일 · 16:9 (21:9로 만든 판 2개 포함) · 1470×630

 defines the protagonist — her exact face, fair dewy porcelain skin, bright green-grey eyes, long golden-blonde hair with a soft wave, and her complete outfit: an ivory cable-knit sweater vest over a pale-blue collared shirt, medium-wash bootcut jeans, a slim brown leather belt, white leather low-top sneakers, a thin silver necklace and a brown leather wristwatch. Exactly one of her exists in the video. Do NOT use the sheet's white background, panel layout or poses.  defines the location — a gothic collegiate cloister courtyard: flagstone quad, central stone fountain, box hedges, cloister arches on all four sides, tall leaded-glass windows, ivy. Use its geography; its golden-hour light applies only until the nightfall event scripted in Shot 3. ADDED and not present in the reference: the night sky and candle-lit windows from Shot 3 onward.  defines the kitten — a tiny orange tabby kitten with an oversized round head, big ears with a slightly bent LEFT ear tip, bold ginger stripes, cream chest and paws, and huge bright-green eyes. Do not use its white studio background.  defines the divine form — a colossal sacred light-creature in the shape of a sleek giant cat: silver-white core cooling to translucent pale aurora-blue edges, long spectral mane-streams of light sweeping back off its neck and tail, brighter light-bands ringing the tail, the same slightly bent left ear tip, and the same luminous green eyes. Do not use its studio background or panel layout.  and  are the SAME single creature in two forms; exactly one cat exists in the video.



FORMAT: Controlled multi-shot sequence, 30 seconds, eight timed shots, HARD CUTS only at the marked times. Real-time speed everywhere except a single 0.3-second micro slow-mo inside Shot 3 as the divine form condenses — no other slow motion, no speed ramps.



WORLD & STYLE: Ultra-photorealistic REAL LIVE-ACTION. An American gothic boarding-school campus in the early 2000s — every object in frame is period-correct for 2003 or earlier. This world is completely real: real physics, real people, real stone and water. The ONLY supernatural element in the entire film is the cat. Real human actors with natural pores, real eyes, real fabric; humans never become CGI. The divine creature is rendered as premium photoreal VFX sharing the frame with real actors — its volumetric light must never be reduced.



OPPONENTS: about thirty grown Western men — an organized crew in dark jackets, work coats and cheap suits, carrying baseball bats and steel pipes; hard faces, varied builds and haircuts, unnamed extras whose faces resemble no reference and never repeat, their movements desynchronized like a real crowd. The BOSS stands out: a head taller, heavyset, carrying a crowbar. Only the crew, the boss, her and the cat exist in the video — no bystanders.



AUDIO: Dialogue language: English, real crime-film delivery. The only spoken lines are the quoted lines below, in that order, one voice at a time. The kitten's meow and the divine form's colossal meow and deep purr are diegetic. No BGM, no subtitles — only diegetic sound: voices, footsteps, bats on stone, water, wind, the low seismic purr of the creature and the soft hum of its light.



SHOT 1 | 00.0–04.0 — Golden hour. She stands backed against the stone fountain with the tiny kitten of  held to her chest; the crew closes in around her from all sides, bats tapping palms, cutting off every path out. CLOSE-UP on the BOSS as he thrusts his arm out, finger jabbing straight at her, and ROARS at the top of his lungs: {Kill her!} The crew starts forward. She takes one step back, turns her shoulder to shield the kitten, presses her cheek to its head — afraid of the men, but her care aimed entirely at the cat — and whispers to it: {Shh… it's okay. I've got you.} The kitten stares past her at the men, tail flicking slowly.



SHOT 2 | 04.0–08.0 — A bat is HURLED at her; she twists away to shield the kitten and the bat explodes against the fountain rim — stone chips, a hard crack. In the jolt the kitten slips from her arms and lands neatly on all fours at her feet. It looks once across the crew, then up at her, and gives one clear, deliberate meow. A beat of silence. She exhales, shoulders dropping — done holding it back — and gives a small nod: {…Now? Okay.} The kitten's green eyes ignite with light.



SHOT 3 | 08.0–13.0 — The transformation IS a nightfall. The sunset light itself drains out of the sky, streaming toward the kitten — the courtyard plunges from golden hour into deep night within seconds, the candle-lit windows becoming the only warm points — while the kitten dissolves upward into a two-story pillar of silver-white motes. 0.3s micro slow-mo: the pillar condenses into the colossal sleek light-creature of  — long-legged and taut, the spectral mane settling, the ringed tail sweeping once, two luminous green eyes opening last. TIME SNAP. The divine cat towers over the quad; the crew shrinks back at its feet, necks craned, weapons sagging — nobody able to take the first step. From this moment to the end of the film it is night, and the creature is the dominant light source: its glow blooms softly in the evening air and reflects off the flagstones. No other light in the world changes.



SHOT 4 | 13.0–17.0 — The crew is still frozen mid-stare, pinned by sheer presence, when the creature simply moves: ONE huge, low, horizontal sweep of a light-formed forepaw — half the crew is scooped off the ground in a single arc and thrown tumbling into the box hedges and against the cloister columns, bats and pipes clattering across the flagstones, the swing leaving a curved after-glow hanging in the air for half a second. Not one man managed to swing back. They land hard, roll, groan — battered, alive.



SHOT 5 | 17.0–20.0 — The remaining half turn to run — the creature rears and SLAMS both forepaws down: a single radial ring of white light ripples outward across the flagstones like a shockwave, kicking up dust and dead leaves, and sweeps every remaining man off his feet — they are blown flat and skid across the quad, several splashing backwards into the fountain, water leaping and raining back down over the stone. Realistic spectacle only: light, air pressure, dust and water — no beams, no explosions, no fire. Amid the chaos she stands untouched, wincing, calling out: {Sorry! She won't kill you! …Probably!}



SHOT 6 | 20.0–24.0 — The boss, flattened by the shockwave, is the only one still moving — he crawls toward his crowbar. The creature steps over and lowers its head until one enormous serene green eye hovers a hand's width from the boss's face. A colossal, deep MEOW rolls over him like a passing train, blasting his jacket and hair back; his hand stops reaching. Then one light-formed paw presses him gently flat against the flagstones — exactly the way a cat pins a toy — the creature tilts its head, and the boss faints. The paw lifts.



SHOT 7 | 24.0–27.0 — She pulls a crinkly bag of cat treats from her jeans pocket and shakes it — the crinkle cuts through the night — {Okay, sweetie. That's enough. Snack time.} The creature's ears snap toward the sound, all majesty collapsing at once; it whirls and bounds toward her, and MID-LEAP it shrinks — its light folding inward through a trail of starlight motes — so that what lands softly in her arms is the tiny kitten of  again. She immediately holds one treat to the kitten's mouth and THE KITTEN eats it from her fingers, purring, rubbing its head under her chin. She herself never eats — the treats are for the cat only.



SHOT 8 | 27.0–30.0 — Night courtyard, calm. She walks off across the quad and out under a cloister arch, cradling the kitten in one arm and feeding it another treat from her hand — the kitten munching happily in her arms — while behind her the wrecked quad settles: men groaning in the hedges, soaked figures dragging themselves out of the fountain, bats scattered, candle windows warm. Without looking back she says flatly: {…Should've walked away.}



PHYSICS & SAFETY LOCK: The bats and pipes have real mass — they clatter and bounce on stone. Thrown men tumble like stuntmen: hard, loud, comedic, never bloody — everyone remains visibly alive and groaning. She is never struck and never touched; the kitten is never harmed. The treats are eaten ONLY by the kitten — she never puts one in her own mouth. The creature's body is semi-translucent light — solid objects pass through its outer glow, yet its paws move men, dust and water with real force. Its light behaves physically: soft volumetric bloom in the night air, reflections on the flagstones, natural falloff. She, the boss and every crew member keep consistent faces, clothes and positions across cuts; no one appears, disappears, duplicates or morphs. No subtitles, no on-screen text, no logo, no watermark. No background music — diegetic sound only.

References

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Swettie · How to make this?