화살 하나가 빙하, 사막, 황금 들판, 화산, 산성, 밤의 전장을 차례로 가릅니다. 전장에 들어갈 때마다 화살은 봉황, 청룡, 기린, 백호, 대붕, 삼족오로 바뀌고, 빠져나올 때 다시 한 발의 화살로 돌아와요. 여섯 장면을 따로 이어 붙이지 않고 30초 원테이크 하나로 만든 실사 판타지입니다.
이 작품에서 가장 먼저 잠근 건 탄도입니다. 화살은 활시위에서 마지막 충돌까지 한 번도 방향을 바꾸지 않습니다. 세계와 세계 사이의 구름, 먼지, 재, 폭풍이 모두 그 직선 위에 놓이고, 재미는 카메라가 화살 주변을 돌거나 앞질렀다가 뒤로 빠지는 움직임으로 만들었어요. 화면이 바뀌어도 발사체는 계속 같은 방향으로 나아가는 구조입니다.
레퍼런스는 9장을 사용했어요. 여궁수 캐릭터 시트와 화살 단품, 신수 6종, 오프닝 절벽 로케를 각각 한 장씩 잠갔습니다. 프롬프트는 한 호흡이에요. 일곱 형태가 모두 하나의 몸이라는 규칙을 먼저 선언하고, 한 번에 하나의 형태만 화면에 남게 했어요. 장면을 단락으로 나누면 모델이 그 경계를 컷과 섬광 전환으로 읽기 때문에, 단계별 문단 없이 자연스러운 장벽을 뚫고 이동하는 문장으로 이었습니다. 마지막에는 화살이 밤의 전장 중앙에 꽂히고, 여섯 속성의 흔적이 충돌 지점 주위에 남아요.
각 단계의 프롬프트를 복사해 이미지를 만들고, 이미지마다 붙은 @Image 번호 순서 그대로 업로드하면 마지막 영상 프롬프트의 번호가 정확히 맞습니다.
Step 1
캐릭터 · 이미지 7장
이 단계에서 할 일
프롬프트를 복사해 이미지 생성 도구에 붙여 넣으세요
「내 것으로 바꾸기」가 붙은 이미지는 내 사진이나 내 제품을 함께 올려 만드세요
만든 이미지는 @Image 번호대로 저장해 두세요 — 영상 단계에서 그 순서로 올립니다
여궁수 시트
이 자리에 내 사진이나 내 제품을 넣어 만드세요
1번째로 업로드하면 프롬프트의 @Image 1이 됩니다
생성 프롬프트 · 1039자
Character reference sheet as FOUR full-body views in a row on a clean white studio background — FRONT, 3/4, SIDE PROFILE, BACK — plus a large face close-up inset panel. Subject: a female archer, long black hair in a high braided ponytail, wearing a deep-green hooded cloak of heavy wool (hood down) over a fitted dark-brown leather armor vest with visible stitching, a charcoal fitted long-sleeve under-layer, bronze forearm guards with fine engraving and honest handling wear, dark fitted trousers, knee-high dark leather boots with lightly scuffed toes; worn accessories: a leather back quiver strapped across the chest holding white-fletched arrows. Identity strictly from the attached reference face; in the face inset, clean natural makeup with a sharp winged eyeliner and calm focused eyes. Same person, same outfit, same neutral standing pose logic in every view. Clean even studio lighting like a fashion lookbook turnaround, true fabric color and garment weight. Photorealistic, ultra-detailed, 4K. No text, no logo, no watermark.
봉황
3번째로 업로드하면 프롬프트의 @Image 3이 됩니다
생성 프롬프트 · 603자
Creature reference sheet: TWO views side by side on a clean white studio background — full-body side profile with wings fully spread in a gliding pose, and a large head close-up. Subject — a giant regal firebird: plumage in a layered crimson-to-gold gradient, long trailing tail feathers, feather surfaces with a lacquered ember-glass sheen, amber eyes, dark talons. Shot like a real studio animal portrait session — true feather grain, natural eye moisture, soft even light. Photorealistic, ultra-detailed, 4K. Original design, not resembling any existing film creature. No text, no logo, no watermark.
청룡
4번째로 업로드하면 프롬프트의 @Image 4이 됩니다
생성 프롬프트 · 616자
Creature reference sheet: TWO views side by side on a clean white studio background — full-body view coiled in a flowing S-curve, and a large head close-up. Subject — a colossal serpentine dragon: translucent deep-azure scales like polished sea glass with flowing wave patterns, long flowing whiskers, fin ridges running along the spine, a pale silver underbelly, deep blue eyes. Shot like a real studio animal portrait session — true scale texture, natural eye moisture, soft even light. Photorealistic, ultra-detailed, 4K. Original design, not resembling any existing film creature. No text, no logo, no watermark.
기린
5번째로 업로드하면 프롬프트의 @Image 5이 됩니다
생성 프롬프트 · 603자
Creature reference sheet: TWO views side by side on a clean white studio background — full-body side profile mid-stride, and a large head close-up. Subject — a divine hooved beast: branching golden antlers, violet-white iridescent scaled skin over a horse-like frame, a mane of fine silver-white filament strands, polished obsidian hooves, bright silver eyes. Shot like a real studio animal portrait session — true scale and hair grain, natural eye moisture, soft even light. Photorealistic, ultra-detailed, 4K. Original design, not resembling any existing film creature. No text, no logo, no watermark.
백호
6번째로 업로드하면 프롬프트의 @Image 6이 됩니다
생성 프롬프트 · 611자
Creature reference sheet: TWO views side by side on a clean white studio background — full-body side profile mid-sprint, and a large head close-up. Subject — a giant white tiger: dense white fur with charcoal stripes and pale-blue frost crystals set along the guard hairs, jagged translucent ice ridges grown along the spine and shoulders like natural armor, pale ice-blue eyes. Shot like a real studio animal portrait session — true fur grain, natural eye moisture, soft even light. Photorealistic, ultra-detailed, 4K. Original design, not resembling any existing film creature. No text, no logo, no watermark.
대붕
7번째로 업로드하면 프롬프트의 @Image 7이 됩니다
생성 프롬프트 · 589자
Creature reference sheet: TWO views side by side on a clean white studio background — full-body FRONT view with wings fully spread, and a full-body side profile in a gliding pose. Subject — an enormous divine bird: vast jade-green primary feathers fading to storm-grey on the body, wind-carved feather edges, a hooked pale-grey beak, sharp golden eyes. Shot like a real studio animal portrait session — true feather grain, natural eye moisture, soft even light. Photorealistic, ultra-detailed, 4K. Original design, not resembling any existing film creature. No text, no logo, no watermark.
삼족오
8번째로 업로드하면 프롬프트의 @Image 8이 됩니다
생성 프롬프트 · 606자
Creature reference sheet: TWO views side by side on a clean white studio background — full-body FRONT view with wings spread and all THREE legs clearly visible, and a large head close-up. Subject — a majestic three-legged crow: black feathers with a gold iridescent sheen, gold-tipped wing and tail feathers, a polished gold beak, molten-gold eyes, three strong talons. Shot like a real studio animal portrait session — true feather grain, natural eye moisture, soft even light. Photorealistic, ultra-detailed, 4K. Original design, not resembling any existing film creature. No text, no logo, no watermark.
Step 2
오프닝 절벽
이 단계에서 할 일
프롬프트를 복사해 이미지 생성 도구에 붙여 넣으세요
만든 이미지는 @Image 번호대로 저장해 두세요 — 영상 단계에서 그 순서로 올립니다
오프닝 절벽
9번째로 업로드하면 프롬프트의 @Image 9이 됩니다
생성 프롬프트 · 710자
A location-scout photograph of a windswept basalt cliff edge high above a sea of clouds, taken at a 3/4 angle from a few steps behind the cliff edge on a Canon EOS 5D with a 35mm lens. Cold pre-dawn light, pale blue-grey sky with the first hint of sun still below the horizon, wind-flattened grass between dark basalt slabs. Lived-in detail everywhere: cracked rock plates, patches of lichen, small loose stones, a faint old footpath worn into the grass. Real terrain, physically grounded objects, true light falloff, subtle film grain, slightly imperfect framing like a real scouting snap. Empty of people. NOT a 3D render, NOT CGI, NOT AI-looking. No readable text, no logo, no watermark. Ultra-detailed, 4K.
Step 3
수정 화살
이 단계에서 할 일
프롬프트를 복사해 이미지 생성 도구에 붙여 넣으세요
만든 이미지는 @Image 번호대로 저장해 두세요 — 영상 단계에서 그 순서로 올립니다
수정 화살
2번째로 업로드하면 프롬프트의 @Image 2이 됩니다
생성 프롬프트 · 632자
Product reference sheet of a single ornate arrow as FOUR views on a clean light studio background: full side view, arrowhead close-up, fletching close-up, rear nock view — plus ONE in-use inset (a hand wearing a bronze forearm guard nocking this arrow on a bowstring at full draw). Exact geometry, true materials: pale ashwood shaft engraved with fine silver spiral runes, a clear faceted crystal arrowhead, white hawk-feather fletching, fine surface wear from handling along the shaft. Shot like a commercial product photo set, soft even light, razor-sharp focus. Photorealistic, ultra-detailed, 4K. No text, no logo, no watermark.
Step 4
영상 프롬프트
이 단계에서 할 일
앞 단계에서 만든 이미지를 @Image 번호 순서대로 영상 생성 도구에 올리세요
프롬프트를 복사해 붙여 넣고 생성하세요
영상 프롬프트
생성 프롬프트 · 10921자
[Material Roles]
defines the archer's face, hair, and clothing. Do not use its background or pose.
defines the opening location — its terrain, light, and the photographic tone of the entire video.
, , , , , , 8 ALL define ONE single shape-shifting projectile. is its arrow form; its fire firebird form; its azure water dragon form; its antlered lightning beast form; its frost white tiger form; its jade-winged wind bird form; its golden three-legged sun crow form. These are seven forms of ONE single body. The video contains exactly ONE such projectile on screen at any moment. Do not use any reference image's background.
[Straight-Line Law]
The projectile flies in ONE straight, unwavering ballistic line from the bowstring to the final impact — constant heading, gently descending, like a real arrow shot once. It never turns, weaves, circles, spirals, banks, or reverses. Every world lies along this one straight line; every battlefield is crossed in a straight low pass; every veil between worlds sits directly ahead on the line. ALL visual playfulness belongs to the CAMERA, never to the flight path: the camera orbits the flying projectile, rolls around the line, swings ahead of it and falls back behind it, speed-ramps — while the projectile itself never deviates from its straight line.
[One-Take Law]
This is ONE unbroken continuous shot from first frame to last. No cuts, no editing, no dissolves, no flash frames, no white-flash or light-burst transitions of any kind. Passage between worlds is physical and happens inside the shot: the projectile punches straight through a natural veil directly ahead on its line — a cloud bank, a wall of dust, an ash cloud, a storm front — and the camera follows it through into the next world.
[Form Law]
Between worlds the projectile is in arrow form. Entering each world, its body ignites/erupts, stretches, and reshapes INTO that world's beast in one continuous on-screen morph — same body, same momentum, same straight line. From the instant the morph begins until it leaves that world, the arrow form does not exist: ONLY the beast is on screen. Leaving the world, the beast's body contracts back into the arrow form, again one continuous on-screen morph of the same body. Never show an arrow flying alongside, ahead of, beneath, or behind a creature. Never show a creature escorting, chasing, or carrying an arrow. One body, one form at a time, always.
[World Settings]
Live-action VFX realism throughout; the photographic tone and realism level set by 's opening carry through every world unchanged. All elemental effects are film-VFX physics — volumetric flame, simulated water, practical debris and dust, real light spill: heat shimmer above fire, drifting mist after water, hard lightning flashes with long real shadows, frost fog around ice. No video-game particle effects, no neon outlines, no glowing magic circles. Every battlefield holds ten thousand soldiers in formations stretching past the horizon, filling the frame edge to edge; every beast form is titanic, dominating the upper half of the frame while the soldiers read as tiny figures, so its devastation is physically believable. Each world's palette deliberately contrasts the current element: fire vs. blue ice, water vs. red desert, lightning vs. golden field, ice vs. black-red lava, wind vs. purple dusk, light vs. pitch darkness. Soldiers wear era-appropriate armor with varied faces, clothing tones, and unsynchronized movements like a real crowd; each world's devastation stays visible until the projectile leaves it. Armies from different worlds never mix. Nothing appears out of thin air.
Audio: diegetic sound only — wind, bowstring, creature roars, elemental impacts, battle noise. Absolutely NO background music, NO musical score, NO soundtrack at any point.
No subtitles, no on-screen text, no logo, no watermark.
[Timeline — one continuous shot; time ranges are pacing only, never cut points]
0-5 seconds: On the windswept basalt cliff above a sea of clouds (), in cold pre-dawn light. Extreme close-up of the archer's () eye, the cloud horizon reflected in her iris. The camera pulls back and orbits her in a fast low-angle arc as she draws the bow to full tension, the arrow nocked on the string. At release, time briefly slows while the camera swings 180 degrees around the arrow mid-air, the bowstring's vibration rippling visibly <deep bowstring thrum>; time snaps back and the camera falls in right behind the arrow's fletching as it leaves the cliff on its straight, gently descending line toward the cloud sea ahead.
5-9 seconds: The arrow punches straight through the cloud bank and emerges above a vast glacial battlefield in cold blue-white dawn light — ten thousand armored soldiers clashing on the ice, ranks stretching past the horizon, arrayed directly across its line. Mid-flight its body ignites, stretches, and reshapes into the crimson-and-gold firebird () in one continuous morph — same body, same momentum, same straight line; the arrow form is gone. Its wingspan is wider than the entire formation below, a single wingtip taller than the siege banners. It makes one straight low pass THROUGH the clashing ranks, carving a straight molten glowing trench; rolling volumetric flames with black smoke and heat shimmer hurl soldiers aside like scattered grain <piercing firebird cry, roaring flames>. The camera swings from behind to alongside during the pass. At the far edge of the icefield its body contracts back into the burning arrow and punches into the towering wall of orange dust directly ahead.
9-13 seconds: Through the dust wall into a red desert canyon at sunset, the canyon's axis aligned with the arrow's line — ten thousand riders charging along the canyon floor. Its body bursts into water, stretches, and reshapes into the serpentine azure dragon () in one continuous morph — same body, same momentum, same straight line; the arrow form is gone. Its coils fill the canyon from wall to wall, its long body rippling behind its straight course; the riders beneath read like ants. It makes one straight low run above the charging column, a churning whitewater tidal wave with real spray and mist erupting beneath it and sweeping the cavalry off their feet <thunderous roar, crashing water>. The camera rolls once around the flying body. At the canyon's end its body narrows back into the water arrow and pierces the shimmering heat-haze curtain ahead.
13-17 seconds: Through the heat haze onto a golden wheat plain at high noon — ten thousand spearmen in dense formations directly across the line. Its body crackles, stretches, and reshapes into the antlered lightning beast () in one continuous morph — same body, same momentum, same straight line; the arrow form is gone. It is titanic: shoulders above the tallest war banners, the soldiers barely reaching its hooves. It gallops on air along the straight line, straight through the heart of the army at chest height; every hoofstep detonates forked lightning that floods the plain with hard white flashes and long real shadows, blasting soldiers off their feet and ripping a straight smoking corridor of violet scorch lines through the ranks — the formations visibly break and scatter along its track <rolling thunderclaps>. The camera drops low among the scattering soldiers looking up at it, then speed-ramps back in behind. At the plain's far edge its body condenses into the lightning arrow and enters the black ash cloud ahead.
17-21 seconds: Through the ash cloud into a volcanic battlefield — rivers of red lava under a black ash sky, ten thousand soldiers fighting along basalt ridges across its line. Its body crystallizes, stretches, and reshapes into the giant frost white tiger () in one continuous morph — same body, same momentum, same straight line; the arrow form is gone. Its shoulders are level with the basalt ridge, each paw print wide enough to swallow a shield wall. It sprints low along the straight line, just above the lava river and through the fighting ranks; everything along its straight corridor freezes solid in expanding fractal ice with audible cracking, soldiers locking mid-motion in frost, fog rolling off the frozen lava <sharp cracking ice, tiger roar>. The camera skims the freezing lava surface beside it. At the field's end its body condenses into the ice arrow and pierces the torn storm front ahead.
21-25 seconds: Through the storm front into a purple twilight mountain fortress under siege — ten thousand troops swarming walls that lie directly across the line. Its body spins into jade light, stretches, and reshapes into the vast jade-winged bird () in one continuous morph — same body, same momentum, same straight line; the arrow form is gone. Its wings are wider than the entire fortress wall, its passing shadow plunging the battlefield into darkness. It makes one straight pass directly over the walls; a debris-laden vortex of dust, splinters and torn banners rips along its straight track, toppling the siege towers like toys <howling gale, groaning collapsing timber>. The camera rolls once around the line. Beyond the fortress its body folds back into the arrow and enters the black night ahead.
25-30 seconds: Out of the night, the line now runs low over a pitch-black midnight battlefield lit only by scattered torches — ten thousand soldiers locked in chaos, and the ground rising to meet the gently descending line ahead. Its body blazes, stretches, and unfolds into the golden three-legged sun crow () in one continuous morph — same body, same momentum, same straight line; the arrow form is gone. Its wings spread like a second sky over the central formation; night turns to day as golden volumetric light washes over ten thousand upturned faces. Still on the same straight descending line, its wings fold and its body condenses into a pure golden arrow, and the arrow strikes the battlefield's center where the line meets the ground: a ring-shaped golden shockwave with a visible dust wall flattens everything outward in slow motion. Only the camera moves now — pulling up and away to reveal the full crater: the arrow planted upright at its center, six faint elemental afterimages (flame, water, lightning, frost, wind, light) spiraling slowly upward around it <one deep resonant impact boom, then ringing silence>.
[Maintain Consistency]
Exactly ONE shape-shifting projectile for the entire video — one body, one form at a time, never two, never a duplicate. Its path is one straight line from the bowstring to the crater. The archer appears only in the opening. Each beast form matches its reference image and keeps its titanic scale relative to the soldiers for its whole world. One continuous camera, one continuous shot, from the archer's eye to the final crater.