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프로젝트 / 사랑 싸움 · 2026년 8월 11일

사랑 싸움

공사장 옥상에서 시작한 두 사람의 격투가 속성체 대결을 거쳐 거대 화신의 충돌로 커져요. 주황 화염과 자홍색 번개의 재질을 나눠 잠그고, 30초 결과 18개를 세 편의 연속 전투로 묶었습니다.

레퍼런스 순서표
원문 게시물 보기 ↗
Seedance 2.5모델명
541총 길이, 초
19클립
8References
18생성 결과

발행일 2026년 8월 11일

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사람으로 시작한 옥상 결투가 마지막에는 화염 맹금과 뇌전 사룡의 충돌까지 커져요. 이 작업은 같은 두 인물과 같은 공사장 옥상을 유지한 채 전투의 몸집만 세 단계로 키운 3부작이에요. 30초 결과 18개를 만들었고, 1편 인간 격투 15개, 2편 속성체 결투 1개, 3편 최종 화신 대결 2개를 한 흐름으로 묶었어요. 핵심은 주황 화염과 자홍색 번개의 재질 차이입니다. 불은 검은 그을음과 열 왜곡이 따라오는 실제 연소로, 번개는 매끈한 광선 대신 갈라지고 계속 다시 그려지는 고압 방전으로 잠갔어요. 레퍼런스는 8장을 썼어요. 인간 시트 2장과 공사장 옥상, 1편 마지막 프레임, 아크체와 화염체, 뇌전 사룡과 화염 맹금이에요. 1편의 끝 프레임을 2편 시작점으로 넘겨 세 편이 끊기지 않게 했고, 변신 뒤에도 남자의 목걸이와 여자의 초커를 각각 화염 고리와 전기 고리로 남겼어요.

클립별 레시피

클립 1 / 19

2026년 8월 10일 · 16:9 · 1280×720

 defines the woman's identity, face, bright honey-brown high twin tails with blonde streaks and wispy bangs, and complete outfit: a short open pink knit cardigan over a white cropped camisole, a black pleated micro skirt with fitted black under-shorts, loose white slouch socks over chunky white platform lace-up boots, a thin black choker, slim silver hoop earrings. Do not use the white studio background or the multi-view sheet layout.  defines the man's identity, face, bleached spiky blond crop, and complete outfit: a boxy bright-red nylon track jacket with black sleeve stripes worn half-zipped over an oversized white tee, baggy washed-black denim jeans stacking over chunky black-and-white skate sneakers, a silver curb-chain necklace, both hands in black fingerless hand-wraps. Do not use the white studio background or the multi-view sheet layout.  defines the location for the entire video: the unfinished top floor of a skyscraper under construction at high noon — a raw concrete slab open to a clear blue sky, a skeleton of steel I-beam columns and crossbeams around its edges, a yellow crane arm overhead, stacked paper cement bags, piles of rebar rods, sheets of plywood, orange safety mesh along the open edges, and the hazy city grid tiny and FAR below. Treat the cement bags as plain unprinted paper bags. Do not include any people from the image — this world contains exactly two people. [Generation Goal] Generate a 30-second photoreal live-action superhuman martial-arts duel in one continuous handheld single take with no cuts. The central subjects are the woman () and the man (); the primary event is a full-speed hand-to-hand duel across the concrete slab of  and the bare steel skeleton one storey above it, escalating from pure martial arts into his fire against her pink electricity, and ending mid-exchange at its absolute peak. [Global Settings] TWO LEVELS: the fight uses the concrete slab of  AND the bare steel skeleton standing one full storey above it. The columns rise a storey off the slab and are tied together at their tops by a lattice of horizontal I-beam crossbeams — the naked frame of a floor that has not been built yet: no decking, no floor between the beams, just narrow rust-streaked steel walkways barely wider than a boot, open sky overhead, the slab a full storey straight down, and the hazy city grid hundreds of meters below through every gap. The yellow crane arm hangs directly over this lattice and its steel is part of the same connected frame. The wind up on the beams is harder and louder than on the slab. The skeleton is PERMANENT: it takes the full-power impacts of the fight and every column and crossbeam stays anchored and standing in its original position from the first frame to the last, wearing only dents, scraped edges, glowing slag, scorch marks and small blue-white arc pits. One continuous handheld single take, no cuts for the full duration, in a photoreal live-action world. BOTH fighters are superhuman strikers using fists AND feet in free-flowing combinations — punches, spinning kicks, sweeps, knees, axe kicks, catches and throws — dueling across the slab and the steel above it: they close distance in motion-blur afterimage dashes, every clean hit launches the opponent meters, and misses that land on concrete or steel blast chips, dust and sparks out of what they strike. PHYSICS OF DAMAGE — strict causality: the environment is affected ONLY through a clear physical path — a strike or miss landing directly on it, a body crashing into it, flame or electrical arc touching it, vibration traveling through connected structure, or CURRENT traveling through connected steel. NOTHING moves, breaks, bursts or reacts at a distance without such a path. Objects are never picked up, wielded or thrown by a fighter, and no object ever flies, spins or tips over without something visibly hitting it first. Every dust or powder burst is instantly RIPPED AWAY sideways by the hard high-altitude wind — nothing hangs in the air. POWERS — strict escalation timeline: before the 12-second mark there are NO energy effects of any kind, pure physical fighting. From his awakening at ~12 seconds, HE wields FIRE: rendered as REAL combustion only — orange-red flame with sooty black tips, visible heat-haze distortion, embers torn away instantly by the wind, and permanent scorch marks on everything the flame touches; flames trail from his fists, forearms and mouth; no cartoon glow, no outlines, no magic shapes. From her awakening at ~19 seconds, SHE wields PINK SPARK FISTS: rendered as REAL high-voltage electrical discharge only — crooked, branching, irregular magenta-pink arcs that crawl and snap around her knuckles, fists and forearms, jittering and re-drawing themselves every instant, throwing hard flickering pink light onto her face and onto everything close to her, leaving small blue-white pits and scorch specks on metal they touch. NEVER a clean straight bolt, never a beam, never a glowing aura or outline, never a magic shape — always ragged forking arcs like a shorting high-voltage cable or an arc welder. STEEL CONDUCTS IT, CONCRETE DOES NOT: when her charged fist strikes a steel column, crossbeam or the crane arm, the arc RUNS visibly along the connected steel and bursts out of every joint and every far end it reaches, and anyone standing on that steel is hit through it — she breaks her own contact at the instant she discharges, kicking or springing off the steel so the current never runs back into her. When she strikes concrete, cement bags, plywood or a body, the discharge stays local to the point of impact. ELECTROCUTION ON CONTACT: every time she connects, the arc jumps into him and to the silver chain around his neck, his muscles lock rigid for an instant, his limbs snap straight and jerk, his jaw clenches, and he is thrown off balance and answers a beat late — the shock, not speed, is what buys her the opening. The lock never lasts longer than an instant: he keeps staggering, jerking and moving through every shock, never a frozen target. No blood and no wounds on skin. Their clothing is never consumed or burned through by the flames or the arcs. Every action obeys momentum and mass: continuous travel, no teleporting, redirection only by kicking off solid contact. Every strike is COMPACT and SNAPPY — short wind-ups, instant recovery, techniques chaining back-to-back; never big theatrical wind-ups, never a charging pose. NO slow motion, no bullet-time camera, no lingering on near-misses — near-misses happen constantly and stay at full speed, the action never pausing for them — no floating suspended particles, no speed ramps, no time dilation of any kind: constant full speed for the entire 30 seconds. NEITHER fighter ever stops moving; no idle frames. Story with NO dialogue: she dominates early with pure skill, his fire flips the fight and drives her up onto the steel, her spark fists answer up there by turning the whole skeleton into a weapon, and the duel is at its absolute peak — full killing intent — when the video ends. BOTH are completely silent throughout: no dialogue, no shouts, no grunts. [Stage 1 | 0-1 seconds] The video opens in the middle of the duel: her spinning heel kick is already flying, her boot ripping past his cheek — and centimeters past the LENS — before the 1-second mark, the point-blank rush of air making the camera flinch and half-spin before recovering within a beat, while her pivot boot grinds a spray of cement dust off the slab that the wind instantly shreds. End state: both already in motion across the slab, her spin flowing straight into the next combination. [Stage 2 | 1-5 seconds] Her rush, pure martial arts: rapid afterimage dash combinations mixing hands and feet — a jab-cross into a spinning kick from his blind side, then she springs off the flat face of an I-beam column and drops an overhead strike from above — he blocks and counter-jabs while being driven backward through the bands of sunlight and beam shadow the lattice one storey up drops onto the slab, her missed high kick landing square on the edge of an I-beam column and blasting a sheet of sparks and a deep dent out of it beside his head. The camera weaves through the exchange at close range, strikes whipping past the lens. End state: he is pushed toward the beam line, jacket chest ripped by a grazing blow, both still moving. [Stage 3 | 5-8 seconds] Ground war: the exchange drops LOW — leg sweeps, crouched spinning heel kicks and stomps, each missed heel landing on the slab and cratering it beside the other's planted foot. The camera DROPS to slab level and skims flat across the concrete between their feet, crater debris bouncing off the lens; mid-sweep his trailing leg CLIPS the corner of the stacked cement bag pile and two bags burst on contact — grey powder erupts and the wind tears it sideways off the slab. End state: both spring back to full height off the same exchange, already trading at head height. [Stage 4 | 8-11 seconds] Catch and throw: he fires a desperate counter-kick — she CATCHES it at the ankle in full motion and wheels him overhead in one arc, hurling him bodily THROUGH the remaining cement bag stack; the bags burst open around his impact into a wall of grey powder. The camera WHIP-PANS with his flight, tracking him into the burst. End state: he vanishes into the tearing powder wall; she dashes in after him to finish it. [Stage 5 | 11-14 seconds] FIRE awakening, mid-motion: at 12 seconds, deep inside the powder wall, a violent orange light blooms — and he ERUPTS out of it mid-lunge, BREATHING a roaring cone of real fire from his mouth that flash-burns through the powder cloud it touches, black-tipped flames and embers ripped sideways by the wind. Realistic fire now trails off his hand-wrapped fists and forearms as he lands a three-strike counter chain — fist, elbow-line, snapping kick — that CRACKS her guard open and launches her several meters back across the slab; she lands skidding upright and is already dashing back in. Each impact bursts embers off the point of contact and scorches black streaks where his fists graze the slab. End state: the powder is gone, scorch marks smoke on the concrete, and her return dash runs straight into his first flame-wreathed flurry — she is forced onto defense for the first time, both in constant motion. [Stage 6 | 14-19 seconds] His fire offense drives the fight UP: flame-trailing flurries she scrambles to block, heat-haze warping the air, her boots skidding backward across scorched concrete; mid-combination he sweeps a jet of fire-breath sideways at knee height — she drops flat and slides under it as the jet slags an I-beam column edge glowing orange and stripes the concrete black. Then, out of room, she STAMPS off his blocking forearm and goes vertical — three fast steps up a column and onto the crossbeam lattice a full storey above the slab, the city grid opening up hundreds of meters below through the gaps. He comes up the next column after her breathing fire the whole way, and the fight continues on the narrow steel: fire-wreathed hooks and knees traded on a beam barely wider than a boot, the beam ringing under every step, scorch marks and glowing slag left where his flames touch it, the camera rising with them in one unbroken climb and settling at beam height with the slab a storey down and the city far below. End state: she is backed out along a crossbeam over open air, guard cracking, heat-haze rising off the steel; he is already dashing along the beam at her; the crane arm hangs directly overhead. [Stage 7 | 19-24 seconds] SPARK awakening, mid-dodge: cornered out on the beam, she twists inside his burning hook — and her fists IGNITE with electricity: ragged magenta-pink arcs snap into life around both fists and forearms, crawling and re-drawing themselves, throwing hard flickering pink light up her arms and across the steel. Her first charged hook lands on his blocking forearm — the arc jumps into him and to the silver chain at his throat, his arm locks rigid for an instant and his guard snaps open; she drives a spark-wrapped knee into his ribs and he jerks stiff, staggering along the narrow beam but still on his feet, fire guttering. Then, mid-combination, she SLAMS an open charged palm flat onto the crossbeam and springs off it in the same motion, breaking her own contact as the discharge RIPS along the connected steel — the current runs visibly down the beam, bursts out of every bolted joint it passes and erupts up out of the beam under HIS boots, pink arcs crawling over his sneakers and up his legs, his stride breaking into rigid jerks while he stays upright and fighting for balance. She lands back on the same beam a beat later as the joint-arcs die, already inside his broken guard, and her charged uppercut connects clean under his jaw in the same forward motion and LAUNCHES him off the beam entirely — he falls the full storey and slams onto the scorched slab below, the camera dropping with him in one unbroken plunge. End state: he hits skidding on his back, arcs still crawling off his necklace and dying out, and rolls straight up onto his feet mid-slide with his fire flaring brighter and angrier; up on the steel behind and above him, small pink arcs still snap and fade at the joints she charged. [Stage 8 | 24-30 seconds] Peak of fire versus lightning — and no ending: the fastest exchange of the fight, back down on the slab, his flame-wreathed strikes against her spark-wrapped fists, every blocked collision detonating a burst of embers and a spray of pink arcs off the point of contact that the wind tears apart, the arcs staying local and biting only where she touches him because the concrete does not carry them, craters and scorch marks covering the slab, the scorched lattice standing one storey overhead, the camera driving hard in and out through the heat-haze with the flicker of pink and orange strobing across both their faces. She throws a full-power charged straight — he slips it by a hair at full speed and her fist SLAMS into a steel I-beam column right behind where his head was, snapping back off the steel in the same instant she discharges, and the whole skeleton takes it: the discharge tears up the column and races out across every crossbeam of the lattice above them, bursting pink arcs out of joint after joint all the way to the crane arm, raining flickering pink light down over the slab — and under that light they are STILL tearing into each other at maximum speed, killing intent on both sides: his burning hook grazes past her, her second charged fist already mid-flight into his ribs. The video ends in the MIDDLE of this exchange — mid-strike, mid-dodge, full motion at the final frame. No final clash pose, no mutual impact, no freeze. End state: the final frame is the middle of an ongoing exchange, embers and pink arc-light streaking off the frame edge, arcs still snapping across the steel overhead. [Maintain Consistency] Keep the same two people throughout — exactly one woman () and one man (), no duplicates, no extra people; every afterimage dash is the SAME single person moving fast, never a second copy left behind. No weapons and no wielded objects — fists, feet, catches, throws, his fire and her electricity only; no object is ever picked up, carried or thrown, and nothing flies, spins, tips or moves unless something visibly hits it first. The environment is damaged strictly through direct physical contact, flame contact, arc contact, vibration through connected structure, or current through connected steel — never at a distance. The steel skeleton endures the entire fight: every column and crossbeam present in the first frame is still anchored and standing in its original position in the last frame, the lattice never bends, sags, tips or comes loose, and the crane arm stays exactly where it is — they only accumulate dents, scraped edges, glowing slag, scorch marks and small arc pits. Powers appear ONLY on schedule: zero effects before 12 seconds; fire only on him from 12 seconds; pink electricity only on her from 19 seconds. Fire stays photoreal combustion with heat-haze and permanent scorch marks. Electricity stays photoreal high-voltage discharge: crooked, branching, flickering magenta-pink arcs that re-draw themselves constantly and cast real flickering light on nearby surfaces — never a straight clean bolt, never a beam, never an aura, never a glowing outline, never a magic shape. Steel carries her current along its connected length; concrete, cement bags and plywood do not. Clothing is never consumed or burned through — identities, hairstyles, outfits and accessories stay consistent; the ripped jacket chest stays ripped and his silver chain stays around his neck. No blood, no wounds on skin; damage lands on clothing, concrete, steel, cement bags and plywood only. Keep the slab, steel skeleton, crane arm and hazy city far below from  consistent; destroyed and scorched things stay destroyed and scorched. ABSOLUTELY NO slow motion, no bullet-time, no lingering on near-misses, no suspended particles, no speed ramps, no time stretching — constant full speed, compact snappy actions, wind clearing every cloud instantly. Neither fighter ever stands still, and every shock-lock lasts only an instant before motion resumes. One unbroken handheld take — no cuts, no scene changes; the climb up onto the steel and the fall back down to the slab are both camera MOVES, never cuts. [Audio] Both fighters completely silent — no dialogue, no shouts, no grunts. Only environmental and combat sound: deep punch and kick concussions, the crack of air on each dash, concrete bursting under landed strikes, bodies hitting concrete and skidding, cement bags splitting open on impact, steel ringing where blows land, the ROAR of his fire-breath and the crackle of flame on his fists, and for her electricity a hard dry SNAP-CRACK on every landed hit followed by a spitting, stuttering arc-welder sizzle, the deep low mains HUM of the charge building on her fists, the heavy metallic THUMP-and-buzz of the discharge running the length of a beam and popping out of each joint, the fizz of arcs crawling over his chain and sneakers, embers hissing out in the wind, the hollow boom and ring of steel underfoot up on the skeleton, loose rust and bolts pattering down onto the slab below, hard high-altitude wind howling across the open beams and dropping back on the slab, the faint distant rumble of the city far below. No subtitles, no on-screen text, no logo, no watermark throughout. No background music (keep only diegetic/ambient sound).

References

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