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프로젝트 / POSEIDON 20 · 2026년 10월 9일

POSEIDON 20

불 치타가 뱀과 방패를 거쳐 피닉스가 돼요. 무희는 날아가는 등 위에서 불 활을 만들고 거대한 청동 검사의 두 눈을 겨눠요.

레퍼런스 순서표
Seedance 2.5모델명
80총 길이, 초
4클립
4References
3생성 결과

발행일 2026년 10월 9일

제작기

불의 모양이 바뀔 때마다 무희의 싸우는 방식도 달라져요. 구름 위 신전에서는 치타가 빠른 이동을 맡고, 높은 제단에 도착하면 긴 뱀이 되어 청동 수호상을 밀어내요. 이어지는 전투에서는 방패로 검을 받아 낸 불이 피닉스의 날개로 펼쳐져요. 같은 불이 다음 행동의 발판이 되는 흐름을 중심에 뒀어요. 배경은 밝은 상아색 돌과 금빛 장식, 청록색 수면으로 잡았어요. 붉은 의상의 무희와 주황 불꽃이 그 위에서 읽히도록 하고, 각성한 검사는 흑보라 연기와 무거운 청동 질감으로 구분했어요. 거인의 크기는 주변 기둥과 제단 높이로 보여주도록 설계했어요. 큰 몸만 화면에 넣는 대신 같은 공간에 서 있는 작은 무희와 건축물을 함께 보게 하는 방식입니다. 후반 공중전의 중심은 멈추지 않는 사격이에요. 이미 날고 있는 장면에서 시작해 활을 만드는 손짓, 겨냥, 첫 번째 명중, 검을 피하는 비행, 두 번째 명중이 차례로 이어지도록 했어요. 무희가 적의 얼굴 앞으로 붙는 동작보다 신전 사이에 남은 거리를 가로질러 화살을 보내는 동작을 골랐어요. 활을 만드는 동안에도 머리카락과 천, 뒤로 흐르는 건축물이 이동을 드러내도록 적었어요. 인물과 장소, 상대의 형태는 세 장의 레퍼런스로 고정했어요. 피닉스는 불로 이루어진 몸과 넓은 등, 한 쌍의 날개를 글로 설명했고, 탑승한 무희의 발과 무릎이 닿는 지점을 함께 지정했어요. 두 눈의 타격도 한꺼번에 처리하지 않고 중간에 적의 검 공격과 회피를 넣었어요. 공격을 받은 쪽의 반응이 다음 행동을 부르는 공방으로 보이게 하려는 선택입니다.

클립별 레시피

클립 1 / 4

2026년 10월 3일 · 21:9 · 1470×630

[REFERENCES]
 defines the DANCER only: her face, red hair, golden-orange tied top, orange-red split skirt, turquoise hip sash, gold jewellery, anklets and bare feet. Keep one woman and her costume, not the sheet layout, poses or background. Her eyes remain bare and her headwear follows the reference.
 defines the TEMPLE only: ivory marble colonnades, gold ornament, turquoise pools, waterfalls, bridges, stairs, upper sun-disc altar and cloud sea. Keep the connected architecture and materials, not its camera or incidental animal-shaped figures. The scene is populated by the combatants described below.
 defines one BRONZE GUARDIAN and its one greatsword: the crown, sculpted bronze face, engraved plates, articulated limbs and metal patina. A moving six-metre bronze statue, not an armoured man; keep its crown and metal eyes, not its studio, pose or framing. It occupies the middle walkway from the beginning; its active sword attack is revealed at 18 seconds.
ADDED to the temple reference: the dancer riding one fire cheetah, unnamed human guards in bronze helmets and armour carrying bows or spears, and the bronze guardian. The fire cheetah becomes the same single fire snake.

[GLOBAL SETTINGS]
A live-action battle in a dazzling sacred marble temple above the clouds: a playful dancer takes the high altar under fire, transforms her fiery mount into a long snake, and uses her dance to defeat the guardian below. Ten timed shots, cuts on action, real-time movement. One continuous camera image per shot, with no panels or inset frames. The transformation shot stays unbroken.
The dancer is an unhurried, catlike trickster who enjoys the fight as play: relaxed shoulders, alert eyes, a small amused smile and precise, economical reactions. Her quick dance controls the fire; her calm expression does not make her movements slow. The dancer's voice is low, soft and unhurried, with a smile held just under the words. There are zero spoken lines. Hear only the specified nonverbal laugh; never read instructions aloud.
The route connects the lower central plaza, broad colonnaded corridor, middle walkway and staircase, then the upper altar eight metres above the plaza. Use the reference's existing bridges and stairs; at the final stair landing there is the short broken gap described in the action. From the pool-side camera positions, the sun-disc altar is screen-left/up and the lower approach is screen-right/down. The dancer advances toward the altar, then faces back down toward the enemies. The guardian stands on the middle walkway, below and in front of the altar. Keep this connected route and its height difference legible.
The cheetah is five metres head-to-rump, excluding tail; show its whole body with the rider for scale. The twenty-metre snake visibly spans several columns. The guardian towers over the human guards and the waist-high railings. The fire creature consists of turbulent real flame, glowing embers, heat distortion and thin rising smoke, with enough concentrated substance to carry, strike and grip. There is no fur, flesh or smooth luminous graphic shell. The creature remains one continuous entity throughout.
Fixed temple-side sunlight, cool cloud-sky fill. Gold, pale marble and turquoise water remain bright and readable beside the orange fire. Native skin texture, moving skirt fabric, heavy bronze joints, stone fragments and reflected flame have photographic weight.

[SHOT 1 | 0-2 seconds | Use  and ]
Start already moving. From the pool side, a low lateral tracking view holds the dancer astride the enormous fire cheetah, racing from screen-right toward the stairs at screen-left. Her thighs grip its back and her torso balances over it. Visible archers on opposite corridor edges release arrows across its route. The cheetah drives a sharp turn off its planted outer paw; the arrows pass through the space it just vacated and bury in a white column. Fire paws kick shallow water into droplets that fall at ordinary speed, contrasting with the fast crossing.
End state: rider and mount are unharmed, past the first volley; arrows remain lodged in the column. Nobody speaks in this shot. <Arrow impacts in stone, roaring fire footfalls, splashing water.>

[SHOT 2 | 2-5 seconds | Use  and ]
Continue the same route beneath the gilded arch. A close three-quarter side follow shows her lowering her torso along the cheetah's back as it folds its legs and slides low beneath the next arrow volley. Arrows travel above both rider and mount, from the visible guards toward the opposite masonry. The cheetah immediately plants its paws, rises into its run and cuts between two columns. A guard's thrown spear crosses behind her shoulder after she has cleared its path and strikes the next column. Her eyes follow the passing spear; the corner of her mouth lifts and she gives one short amused laugh.
End state: both have cleared the arch and reached the stair approach, with the spear embedded behind them. Nobody speaks in this shot. <Arrows slicing overhead, a hard spear impact, one quiet nonverbal laugh.>

[SHOT 3 | 5-9 seconds | Use  and ]
A pool-side wide view holds stair departure, flight and altar landing together. The cheetah bounds up the stairs with visibly planted rear paws driving each launch. In that view it crosses the stairs, pushes off the broken landing and jumps the gap onto the altar. Its front paws meet marble, then its rear paws land and take the rider's weight. Spears thrown upward by guards below strike the stairs behind its completed path. The camera rises with the ascent to reveal the enemies still below and the golden sun disc behind the dancer.
End state: the cheetah brakes on the highest terrace with its rider still seated; both are unharmed, above the guards and guardian. Nobody speaks in this shot. <Bounding impacts, a rushing leap, a heavy landing, delayed spear strikes.>

[SHOT 4 | 9-10.5 seconds | Use  and ]
From the altar's cloud side, show her three-quarter profile beside the cheetah. It lowers its shoulder; she swings her leg clear and steps down, right foot then left foot contacting the marble. Only after both feet support her does she pivot on the ball of her left foot and extend her arms toward the enemies below. Her chest, pelvis and planted foot finish oriented down the stair route, not toward the camera. The cheetah's front paws begin to unravel into flowing flame in response to that turn.
End state: she stands independently on the altar; the same fire mount is beginning to change beside her. Nobody speaks in this shot. <Anklets, light bare-foot contacts, swelling combustion.>

[SHOT 5 | 10.5-14.5 seconds | Use  and ]
An unbroken pool-side three-quarter wide holds her arms, the full changing creature and columns below. As her arms trace a long curve, the cheetah's torso stretches forward, its forelegs and hindlegs stream inward and merge into that lengthening body, and its head narrows into a snake head. Its flame tail stays visibly connected throughout the change, winding around the altar edge as the same body becomes a thick, twenty-metre fire snake. The head descends between the lower columns while the tail remains anchored beside her. Embers run along the continuous curve; orange reflections move across the marble and water with it.
End state: exactly one fully formed snake spans altar and lower colonnade; the cheetah form has merged completely into it. The dancer remains on the altar. Nobody speaks in this shot. <A sustained twisting roar of flame, falling embers.>

[SHOT 6 | 14.5-18 seconds | Use  and ]
A pool-side moving wide view links the dancer at screen-left/up to the guards in the lower corridor at screen-right/down. Her waist twists and her arms sweep sideways. Following that same direction, the snake's body snakes between fixed columns and strikes the exposed sides of the guards blocking the plaza approach. Their bodies and weapons are thrown into the railing after visible contact; the railing cracks where they hit. The sweep clears that passage only, leaving the temple's other terraces and the guardian intact. The snake's head continues toward the guardian's middle walkway as her sweep finishes.
End state: the central passage is open, struck guards remain down beside broken railing, and the snake faces the guardian. Nobody speaks in this shot. <A fiery body whip, bronze impacts, cracking rail stones.>

[SHOT 7 | 18-21 seconds | Use  ,  and ]
Cut closer from the same pool side, keeping snake head screen-left and guardian screen-right. The guardian's chest, pelvis and braced feet face the approaching snake. Its bronze hip, shoulder and elbow joints actually rotate; one heavy step loads the stone beneath its foot. It raises the same greatsword in its right hand, left hand helping the grip, and chops toward the snake's head. The dancer, still above, changes her supporting foot and arches her torso away from the strike; the snake bends laterally with that gesture. Show head and descending blade together as the head clears the blade's path. The sword smashes into the stone where the head was, wedges there, and stays there. The snake curves around the guardian's exposed side.
End state: sword embedded in the middle-walkway floor, guardian overextended toward it, snake alongside its torso. Nobody speaks in this shot. <Heavy bronze joints grinding, a loaded footfall, sword striking and splitting stone.>

[SHOT 8 | 21-24 seconds | Use  ,  and ]
A pool-side elevated wide holds dancer, snake and guardian together. Facing the guardian below, she draws both arms toward her chest and turns around her planted foot. The snake's head passes around the guardian's back and returns across its front, closing one complete coil around the bronze torso. The coil tightens against the plates; plates buckle at the contact. As she sweeps her hands downward, the taut body pulls the guardian through the plaza-facing railing. Its feet scrape and lose their footing; its grip opens, leaving its single sword embedded in the walkway. The railing breaks only where its body tears through.
End state: the guardian hangs beyond the broken railing, still visibly enclosed by the same coil; the snake's tail remains wrapped at the altar. Nobody speaks in this shot. <Bronze compression, scraping feet, railing collapse.>

[SHOT 9 | 24-27 seconds | Use  ,  and ]
Cut on the coil to a low oblique view across the plaza, broken walkway visible above. Begin with the guardian already held in the coil outside that same railing. The dancer completes her turn and drives her arms down. The snake's loaded curve accelerates the captive statue down into the plaza. Keep the bronze body, coil and receiving floor visible through contact: the guardian hits first, the marble fractures outward from the impact, then bronze plates and stone fragments burst along the ground. After the impact the coil opens and releases the broken statue. Thin smoke and scattered sparks reveal, rather than hide, the wreckage.
End state: broken bronze guardian on the lower plaza, shattered impact floor and railing; its sword remains upstairs. The snake is uncoiled and retracting its head toward the dancer. Nobody speaks in this shot. <A huge grounded impact, tearing bronze, stone scattering, fire sweeping outward.>

[SHOT 10 | 27-30 seconds | Use  and ]
A cloud-side three-quarter view tracks the head rising to the altar beside her. She remains supported on the marble; the snake's lower body still trails down between the columns. She raises two fingertips under its chin and gives it a light upward tap, finishing with a half-smile and her eyes on the creature. Her fingertips and its lower jaw meet visibly; this is a small affectionate gesture toward her own fire. Pull back enough to include the golden sun disc and luminous cloud sea, with bronze debris still dropping on the damaged plaza below. Continue her hair, skirt, snake flame and falling fragments through the last frame.
End state: dancer on the upper altar, snake head beside her with body down the colonnade, guardian wreckage below, embedded sword above, all damage retained. Nobody speaks in this shot. <Dropping fragments, low burning flame, anklets and wind.>

[CONTINUITY AND SOUND]
Every cut inherits the preceding positions, support, fire form, sword location and physical damage. The transformation does not spawn a second creature. Impacts precede breakage; the guardian remains a bronze construct throughout its destruction. The last image stays alive for a hard cut into the next scene at this same place and instant, with no fade or freeze.
No subtitles, no on-screen text, no logo, no watermark throughout. No background music; keep only diegetic and ambient sound. No speech or narration. No slow motion. No one looks at or addresses the camera.

References

POSEIDON

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POSEIDON 20 · How to make this?